im trying to make something with two paralaxing backgrounds but i cant achieve a result where it doesnt jitter/deform the background graphics.
Sampling is point, downscaling is low quality, fullscreen scaling is low quality, letterbox-integer scale.
the paralax of the first background layer is 48, the second one has 32 (because i had the feeling that maybe it needs "power of 2" sized numbers, no clue if its true because the jitter is still there), it was 25 and 50 before with alike results.
the player guy has also only power of 2 values, max speed 128, acceleration 256, deceleration 512..
does anyone have a tip? http://fldr.de/paralax