Whats this for?

For questions about using Classic.

Post » Thu Dec 29, 2011 3:31 pm

What is ImageCache.bin? I found it in the Data Folder.

Anybody know what it is?
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Post » Thu Dec 29, 2011 10:13 pm

I don't know, I'm sorry. But I'm curious. Looking at your posts I see that all of your questions are about Construct itself (the source), not about the usage, like most people ask for help. May I ask why you are so specific to the source? Are you compiling some special Construct version, and could that be of interest to others, too? (e.g. an OpenGL port or a no-install-version)
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Post » Thu Dec 29, 2011 10:57 pm

Hi I've managed to compile the Construct IDE (Editor) Using Visual Studio 2010 and may one day get rid of the directX and use openGL.
I'm fairly new at C++ but am still in college taking courses.

I also do plan on making a portable edition that doesn't use the registry.
I've already managed to get it to run on Windows Vista with Areo Enabled.

So to answer your question, yes I Hope to make a new version and contribute to the Construct Development Team!
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Post » Fri Dec 30, 2011 1:25 am

I'd say it's a cache for images.
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Post » Sat Dec 31, 2011 3:24 am

[QUOTE=johnstiles76] Hi I've managed to compile the Construct IDE (Editor) Using Visual Studio 2010 and may one day get rid of the directX and use openGL.
I'm fairly new at C++ but am still in college taking courses.

I also do plan on making a portable edition that doesn't use the registry.
I've already managed to get it to run on Windows Vista with Areo Enabled.

So to answer your question, yes I Hope to make a new version and contribute to the Construct Development Team![/QUOTE]

Thank you for you quick reply. That sounds promising. I'm really looking forward to some results, specifically the OpenGL port. :)
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Post » Sat Dec 31, 2011 4:32 am

Hi,

I shall work on doing an opengl port first then but please remember I'm still learning C/C++ so this could take a few weeks or so. When I get the first version done I'll upload a download link here to the software as well as to the source code.
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