What's your example of "big" or "complex" games for mobiles?

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Post » Tue May 13, 2014 2:30 am

sorry i understand bad. I dont play big and complex games on mobiles, i just play games i could play in the buss.. for 10 or 15 min.
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Post » Tue May 13, 2014 1:47 pm

@Arima: I'm just looking for the name of actual games people consider big and/or complex and that they do play and the time they've spent playing it on mobile devices.
That's all.

As I mentioned in the first post, I'm not a mobile player myself, that's why I'm curious to see what others have played and what they consider complex.
Some people mentioned a few games, unfortunately just a vague estimate of the actual time they spent on it.

That's also to understand better in the discussions where the "C2 can't make big or complex games on mobiles" argument come, what games those people are referring to.
So far, I must admit, I still don't.
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Post » Tue May 13, 2014 4:55 pm

I think they're just referring to a technical point about having a lot of music, artwork and code. As I mentioned before, SNES era RPGs like Final Fantasy I think are a perfect example, they have tons of images and tons of features. Now with memory management in crosswalk and Ejecta, C2 could probably handle a game like those on mobile.
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Post » Tue May 13, 2014 7:20 pm

Some big games for mobile devices I can think of are games like Zenonia. The game was so popular they ended up creating sequels for it. Its currently on its fifth sequel called Zenonia 5.

Link here:
https://play.google.com/store/apps/deta ... ia5.global

Final fantasy ported games, asphalt as well as the grand theft auto ports are also on my list of big games I used to play. Although I have a huge variety which mainly revolve around action,puzzle,rpg or driving games.
Last edited by retrodude on Wed May 28, 2014 12:29 am, edited 1 time in total.
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Post » Sat May 24, 2014 11:20 am

Maybe R-Type and R-type 2 (I know they are technically emulated, but are official games for android), Cut the rope (not the 2, watching ads for more plays is laaaaaaame), the lite version of Sonic CD.

All three well polished and enjoyable in my humble opinion.

I also play syobon action and cat the wool (obvious rip off of cut the rope), one is a quick portage that does not feel in it s place on a touch device (Sonic CD feels better, R type have two kinds of controls, not that responsive, but good enough so it is better at least), the other is a bad rip off, with bad finitions, somewhat ads abusive, a sort of 30 fps logic that makes the animation of the cat more fluid than the actual physic of the game, and also not that fun to play (also ads are making bugs in the game, lolz)

Of course the mobile have the advantage/handicap of touchscreen, and it is up to us to use it properly.

Edit:Countless hours spent on cut the rope, a few hours on r type and r type 2 (I am not great on shooters, but love r type, so the hours count will go up), not much time on the lite version of sonic cd (but if one day I have the full game, oh boy..)

In the exemple I ve quote, all of them can save right after a stage so you can play quickly.
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Post » Mon May 26, 2014 11:11 am

Oceanhorn
Is a big game with lot of graphics.
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Post » Tue May 27, 2014 7:57 am

Currently playing XCom - Enemy Unknown on my Android Tablet. Very complet and smooth game (3.6 GB of download).

Time spent on it right now: 4 hours (only playing on my way to work and back home) :)
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Post » Tue May 27, 2014 9:24 pm

I'm not generally a big mobile gamer either, but I have spent a *lot* of time on Pixel Dungeon. It's an incredibly well-designed little game.
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Post » Tue May 27, 2014 11:34 pm

I have to second a few already
X-Com Enemy Unknown
Oceanhorn
Horn
Knights of the Old Republic
Grand Theft Auto Series
Galaxy On Fire 1/2
DemonHunter
Aralon
RavenSword
Bastion
Street Fighter 4
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Post » Fri May 30, 2014 1:54 pm

The Simpsons: Tapped out! ... has grown really big as well.

Not very much gameplay, but heaps of content!
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