Wheel of fortune:)

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Post » Tue Feb 21, 2012 11:08 am

I mean wheel rotate and when stops on one of 8 fields > do something
How do i that thing?
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Post » Tue Feb 21, 2012 12:03 pm

360/8=45 so pick a random number 1-8 multiply it by 45.
If we get anglelerp you could just do:
sprite set angle to anglelerp(self.angle,random*45,something*dt)
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Post » Tue Feb 21, 2012 4:17 pm

i try figure it out
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Post » Tue Feb 21, 2012 9:14 pm

Randomly generating an angle is okay if all you want is the answer, but if you want to show the wheel rotating, you could take an approach like this one. I randomly generate an angle (number of degrees, then rotate the wheel that number of degrees and check to see what wedge on the wheel the needle overlaps.

I'm sure it could be made much better with lerps and things. It isn't 100% accurate, but it may help you.

WheelOfMisfortune.capx

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Post » Tue Feb 21, 2012 9:56 pm

wow you helped me a lot Thanks! :)
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Post » Wed Feb 22, 2012 5:08 pm

I used Kittiewan's graphics and build a version that uses physics to add realism...

CAPXWeishaupt2012-02-22 17:10:03
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Post » Wed Feb 22, 2012 5:30 pm

its cool too :)
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