When a bullet hit in the character.

For questions about using Classic.

Post » Thu Jul 09, 2009 10:33 pm

I thought about changing 8-direction speed and angle based on a small calculation to have physics-like reaction, but then realized that changing the angle would make the character turn.
So bleh. Nevermind that idea.
(it would work with a proxy though :P)
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Post » Fri Jul 10, 2009 12:38 am

You guys are mind readers! I came on about to ask the very same exact question!
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