When do you make Grid Movement behavior?

Discussion and feedback on Construct 2

Post » Fri Jun 14, 2013 5:51 pm

There is a great Grid Movement behavior in Construct Classic, but Construct 2 still doesn't have it. All available third-party plugins and behaviors imitating Grid Movement for Construct 2 aren't suitable. They are either buggy, or there is not what we need.

When do you plan to make Grid Movement behavior for Construct 2?

Must-have:

Properties:
- speed X
- speed Y
- tile width
- tile height
- change angles
- default controls
- activated at start
- reacted with a solid


Conditions:
- is moving
- compare speed X
- compare speed Y
- compare tile width
- compare tile height
- is activated
- is reacted with a solid


Actions:
- set speed X
- set speed Y
- move horizontally
- move vertically
- set tile width
- set tile width
- set activated
- set reacted with a solid
- set change angles
- simulate control

Developer2013-06-14 17:52:40
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Post » Wed Jun 19, 2013 8:47 pm

When do you make Grid Movement behavior?
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Post » Mon Jun 24, 2013 11:37 am

topic up!
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Post » Mon Jun 24, 2013 2:41 pm

This is already on our todo list.
Scirra Founder
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Post » Mon Jun 24, 2013 7:08 pm

Thank you! I'll be waiting!
[QUOTE=Ashley] This is already on our todo list.[/QUOTE]
And where can I see this todo list? It's interesting to know what are your other plans?
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Post » Mon Oct 28, 2013 7:14 am

@Ashley I would die to have that Grid Movement Behaviour! This can help implement the old school gameboy games back to life! A little creativity, we can do so many things with it!
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