When I built a file in intel XDK and install it on phone-...

Get help using Construct 2

Post » Mon May 16, 2016 7:41 pm

So after i exported the files from Construct 2,

I built the app in Intel XDK (I haven't signed it as I am just testing things)

when I try to install it on phone I get Parsing error.

I don't see what I am doing wrong

Image


Checked this video : https://www.youtube.com/watch?v=7RLwCN83FzE

Can it be that my phone runs Android 6.0.1 ?

If it is, how do I change that in the Intel XDK ?
Last edited by Triforce on Mon May 16, 2016 7:44 pm, edited 1 time in total.
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Post » Mon May 16, 2016 7:41 pm

If you have trouble using the Intel XDK, you should report it to Intel, since it's their software.
Scirra Founder
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Post » Mon May 16, 2016 7:57 pm

Just wondering if I do anything wrong?

I import the files, go to build, fill the info needed, upload to server and then download apks.

What am I doing wrong?
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Post » Mon May 16, 2016 9:28 pm

Reason I report it here is since its needed to use a third party program to make Construct 2 android apks, Because what I understand is that if I don't use intel xdk, I can't make the game for android, am I correct?
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Post » Mon May 16, 2016 10:26 pm

Edit:

Finally got it to work, No idea but now it could finally get installed on both phone and bluestack.

still no Admob though.

Thread about that: how-do-i-display-a-google-admob-in-my-game-when-a-player-die_t172768
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Post » Tue May 17, 2016 1:11 am

It's funny you mention bluestack because I tried that too but for some reason it just seems impossible there, even when it works on an actual phone.
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Post » Tue May 17, 2016 10:02 am

adamcreator wrote:It's funny you mention bluestack because I tried that too but for some reason it just seems impossible there, even when it works on an actual phone.


Yeah bluestacks is wierd,

Got ads to work now aswell so Im good to go!
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