when rotated pixels looks bad

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Post » Mon Jan 09, 2012 8:15 am

Hi,

I have a rectangle on the layout.
When I rotate the layout, on some screens the pixels on the borders of the rectangle looks very bad and on some little better.
How can I make sure it looks smooth or close to it?

thanks
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Post » Mon Jan 09, 2012 8:27 am

Is WebGL enabled and 'Sampling' set to Linear? Which browsers look OK and which don't?
Scirra Founder
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Post » Mon Jan 09, 2012 9:07 am

Keep in mind some angles are going to be worse than others.
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Post » Mon Jan 09, 2012 11:15 am

[QUOTE=Ashley] Is WebGL enabled and 'Sampling' set to Linear? Which browsers look OK and which don't?[/QUOTE]
Hi
My game "Saved by the balls" looks worse in webgl version than 2dcanvas in those diagonal orange platforms.See an example in firefox.Webgl sampling in both modes looks the same.I don't have webgl version of the game for this reason.Tks
2dcanvas

webglcesisco2012-01-09 11:18:41
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Post » Mon Jan 09, 2012 11:30 am

I ran into a similar problem a couple of days ago.

http://www.scirra.com/forum/thin-film-with-tiled-background-objects_topic47688.html

Its a little bit of a muckaround but it works. Maybe it will for you I dont know :pGenkiGenga2012-01-09 22:03:26
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Post » Mon Jan 09, 2012 12:29 pm

Ashley,
yes webgl and linear. browser is chrome.
i just checked on 2 different computers both with some builtin video card.


I have the same problem cesisco presented.

cesisco : I changed to use canvas as well. thanks. looks a lot better.roidayan2012-01-09 15:33:14
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