When To Start Looking for Music/SFX

Discuss game development design and post your game ideas

Post » Thu Sep 10, 2015 10:19 am

I actually try to find the music/composer first, then listen to them while working on my games.. This way I build my entire game to fit that mood, and it's less trouble to find it later.

For instance, I listened to this song all the time when working on this game:
https://www.youtube.com/watch?v=5sqNm1eZn6Y
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Post » Mon Sep 14, 2015 9:37 pm

Some composers like myself like to have some material to dig into. Visual, narrative, descriptions. Once you have something solid that can direct the composer would start to be a good time. In the film world the composer is usually one of the last people that is brought in. In the alpha stage you can use temporary music to set the mood if you want to. It is a testing phase anyway, For the beta I feel it would be appropriate to have the music finished since it is not only the production team that tests the game.

Regarding the free music/paid music part... Once the composer starts to get more serious about his/her work they like to get rewarded for the time they give. Especially if they have professional goals. I understand it is a dilemma when your game is going to be free to get and play, Some paid composers are good. Some free can surprise you, In the end it comes down to where you draw the line with your own goals and ambitions.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
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Post » Tue Sep 15, 2015 12:30 am

@Megabeard I second taistelusopulis reply: "Some composers like myself like to have some material to dig into." Although, some composers such as I COULD write music with nothing more than an idea of what you want, having visuals such as concept art or actual game play really helps. It really does depend on the preference of each composer. Everyone is different. For price, it's not hard to find composers who would write music for a free game, you just have to look in the right places. Many musicians make a living off of writing music so an incentive of sorts would help convince some one to write music for your game if you were looking for a professional composer.
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