Where do i start (map based game similar to Lost Patrol)

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Post » Wed Mar 08, 2017 11:09 pm

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Hey everyone,

i want to make a game, similar to Lost Patrol (https://www.youtube.com/watch?v=Gy5bOEF14WM). Not that complex, since its my first try at making a game ever. Basically a map based game, with the player controlled by a compass rose and with random good or bads events happening, maybe some evil AI Monster hunting you across the map.

Where do i even start? Is there a template i could use for a good foundation? I found a lot of platformers and all, but no map based games (maybe i just need a proper naming for that kind of genre?)

I'd be glad for any kind of help, since i already feel a bit in over my head with making games. :/

Thanks and best regards
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Post » Thu Mar 09, 2017 1:07 am

I would start with something simpler like a top down shooter.

But if you are set on doing a map game:
You need to know how to use:
global and local variables
Control flow (Events/subevents, else, and toggle invert)
How to use tiles sheets and tiledbackground.
System commands (pick all, for each)

After you have watched a couple tutorials on those topics you'really ready to start.

Character movement will be something like
on move event if character instance variable1 is greater than zero >
move character x pixels then subtract 1 from variable1
Else > out of moves
Subtract more if over rough terrain.

Character health and other statistics will probably be local variables as well.
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