Where do you see yourself in the future - *GameDevloping*

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Post » Mon Feb 15, 2016 11:42 pm

I am currently trying and failing to learn at c++ and other advanced languages. I have learned advanced and simple code on GameMaker Studio. Construct 2 is a good program for me as well to make games. I will soon go into college for a Game developing course.

What is your story in terms of Game Development? What games have you made? Lets share our stories :)
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Post » Thu Mar 17, 2016 11:21 pm

I arrived at game development from a studio art and video production background. I have some technical skills but access to great, user-friendly tools like Construct 2 (for 2d games) and Unity (for realtime 3d games) is extremely helpful at improving a development process that otherwise would otherwise be far more difficult and would take even longer.

I appreciate tools that streamline so much of the development process, that allow me to develop games in a way that is intuitive, and which allow for many cool features and a wide range of output options. But - also it had to be software I could realistically afford.

Construct 2 provided exactly what I was looking for in a 2d game engine. This coming from someone who's tried others in the past (from GameSalad to Game Maker to Torque Game Builder) and found Construct 2 to be my favorite option out of all the software available.

Right now, I'm trying to launch a smaller short-term project called Spiral Skies. If that goes well, I hope to complete a number of other projects in the next year or so, such as "Isola", "Vortex", and "Panoramic Worlds" (made in Unity) and "Vivid Minigolf" & "World Pinball" (I have made limited GameSalad test versions for both of these but I want to redo them both with higher resolution and much more content, in Construct 2.)

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I'd also like to launch an extensive library of old and new video projects, as well as some other projects. There is a lot I envision doing but a lot of it is ambitious and many of the bigger, more ambitious projects are likely to cost between $100 and $1000 to complete. So, if by some miracle I can pull off a success (in audience growth or sales or both) with Spiral Skies or something else soon, it could make a huge difference for me - I'd be able to get so many exciting creative things done!
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