Where do your assets come from?

Discuss game development design and post your game ideas

Post » Mon Feb 01, 2016 5:03 am

Since I'm starting to develop games, I'm using Adobe Flash to make the graphics. And now, I'm also used Adobe Illustrator and Inkscape to make sprites and BGs.
Currently, pixel art is not my style for now.

For the musics, I'm using FL Studio.

For the SFX, I found them in some games I have (the most common sounds) and from free assets platforms like FreeSound. I'm sometimes make SFXs using Audacity, FL Studio, sfxr or bfxr.
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Post » Mon Feb 01, 2016 12:51 pm

Thanks for your answers.
It seems that a lot of people are making their own assets. Congrats.
It needs so much skills (and time).

For those of you who purchase them, do you actually earn enough money with your game to cover your investment?

Ouais
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Post » Tue Feb 16, 2016 4:23 am

Mine comes from asset platforms and google .
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Post » Wed Feb 17, 2016 12:54 am

I do my own assets and use some from the free bundle that is below the scirra web page. ;)
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Post » Sat Feb 20, 2016 6:04 am

I prefer to use photoshop .
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Post » Thu Mar 17, 2016 2:35 pm

I would says its a mixture of all. My team has a few artists that handle most of the work. A lot of times I get involved and handle some of the smaller tasks and designs. We have purchased UI and game elements from stores before (especially music) if we are running out of time or our artists are over allocated. I have found some good sites that offered free assets, but you have to be careful with copyright and where the artwork originally came from. We try to stay as original as we can though.
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Post » Mon Mar 21, 2016 12:50 pm

I create all of them myself. Looking at my current project basically all of it has been done in Construct 2 itself :lol: (PLEASE IMPLEMENT DRAWING CIRCLES IN THE SPRITE EDITOR!) ... oh and in my internal preview version I used a song from youtube, but I will either license something for the final version or create it myself too...
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Post » Tue Apr 05, 2016 3:09 am

OpenGameArt
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Post » Tue Apr 05, 2016 10:46 am

For prototyping I use mostly freebies: http://tobyr.wtfgamesgroup.com/free-ass ... and-rules/

For the final project I use our own graphics. In WTFGG we have 3 graphic designers.
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