Which is better for GPU performance? IntelXDK or Cocoon.IO?

Discussion and feedback on Construct 2

Post » Fri Mar 04, 2016 3:42 pm

Which is better for GPU performance? IntelXDK or Cocoon.IO?

I have a game made of 1280px*720px and my game is only working(playable but a bit laggy) with phones with version of 4.4 Android Kitkat but I wan't to tweak it as much as possible to reach 4.0 version phones (Jelly Bean Android). And I am planning to switch to Cocoon from IntelXDK but I am having a hard time building it. So, does anyone have any advice or answers or suggestions which is better for GPU rendering?
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Post » Sat Mar 05, 2016 4:41 pm

For me Cocoon.io works way better in terms of performance overall as compared to IntelXDK initially i used XDK before and performance was poor with my game hitting below <30 fps whereas Cocoon gives me around 50-60fps depending on the phone and its specs.
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Post » Sat Mar 05, 2016 7:19 pm

Cocoon is better as of now. I also recommend to lower your resolution since your game will be on mobile
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