Which resolution you use for game

Discussion and feedback on Construct 2

Post » Thu Dec 18, 2014 11:34 am

One simple question:

Which resolution you use for game?
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Post » Thu Dec 18, 2014 2:23 pm

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Post » Thu Dec 18, 2014 2:44 pm

It also depends on what platform you're aiming at. For mobile games, you can probably have a lower resolution. 16x9 is a good aspect ratio because you can also scale it to fit other ratios. Full HD (1920x1080 pixels) is a very good high resolution but will demand more processor power to run so I would probably only use that if you're aiming at high end computers. For mobile gaming, something smaller like 1024x576 would probably work. Here is a list of 16x9 ratios: http://en.wikipedia.org/wiki/16:9. Also, it's possible to allow the user to change resolutions in case they have a device that isn't performing well. Details in these tutorials I posted:

https://www.scirra.com/tutorials/1042/how-to-design-your-game-to-easily-fit-any-screen-size

https://www.scirra.com/tutorials/1258/change-your-game-resolution
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Post » Fri Dec 19, 2014 10:15 pm

OK for that tutorial.
I just post this to hear another people to say something.
But thank you.
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Post » Sat Dec 20, 2014 1:26 am

I can enjoy and ask? How to choose the size of game objects (the player, for example?) 32x32, 64x, 64 ...? Are there any rules or good practice for this?
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Post » Sat Dec 20, 2014 3:19 am

moebios wrote:I can enjoy and ask? How to choose the size of game objects (the player, for example?) 32x32, 64x, 64 ...? Are there any rules or good practice for this?



I totally agree with what you are asking. This is something I've been wondering for some time now too. I mean that's great that there are those scirra tutorials about resolution, but the big problem is actually how much data you have in your game. In other words. You could have a 200x400 sized screen, but if you need to load in 8-billion animations then is sort of defeats the purpose, doesn't it?

I guess what I'm saying is that I'm trying to find a least common denominator (optimization). I've been trying this for a while: how to have a good pixel-sized screen, but also have the amount of frames of animation and background sizes not exceed the length of time it takes to load a game.
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