Which tool to design characters and export efficiently?

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Post » Wed Feb 03, 2016 1:04 pm

Hello,

Do you have tools to recommend regarding the design of animated characters/sprites and export them efficiently (without exporting frame by frame or part by part) for using in Construct?

My question concerns both 3D characters and 2D characters.

Ouais
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Post » Wed Feb 03, 2016 4:42 pm

Why not using Spriter? Not using it in Construct 2 yet...

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Post » Thu Feb 04, 2016 12:39 am

Spriter is great for that
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Post » Thu Feb 04, 2016 2:45 pm

Thanks, I'll have a look.

Is there something similar for iso 3D?


Ouais
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Post » Sun Feb 07, 2016 11:00 am

I prefer Piskel for my pixel art since I can export it as GIF file or frame by frame.
http://www.piskelapp.com/

Ps. there is also a windows, mac & linux offline port of piskel if you don't like having to be online to use it.
https://github.com/juliandescottes/piskel/wiki/Desktop-applications
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Post » Sun Feb 07, 2016 1:37 pm

Hi,

For 3D, Blender is ideal. It is free, and the number of free tutorials available is impressive!

An interesting article: https://forums.tigsource.com/index.php?topic=4307.0
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Post » Mon Feb 08, 2016 6:56 pm

start learning Blender and if that is to hard for you there is a less used software in the market or atleast isnt that spread cause its not free... but u can get it for free if ur a student its called cinema4d its very easy to use runs fast no high pc spec required im using it on a 512 mb ram computer old P1 and runs as fast as notepad even though equals the power of maya there might be some needs of plugins for renders but thats for videos. for what u need will do the perfect job u want.

as i remember spriter is for 2d animations if u got ur frames exploded and add a skeletal animation to them for "easier" animation later on. not sure whats latest in spriter didn't used it in a while but that was their main pitch.
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Post » Sat Feb 13, 2016 9:46 am

I am more comfortable in using IIIustrator for animation .
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Post » Mon Feb 15, 2016 5:49 am

Illustrator is also good for that, even artrage has some ways to make it happen, but the easiest one I find for animations is hands down Spriter
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Post » Mon Feb 29, 2016 1:15 pm

I tried inkscape and spriter and it's quite OK.
At least for 2D games, it does the job well.

For 3D, I was using sketchup but it's too time-consuming to export the 2D images, and it's quite limited.

I shall try blender for that. I assume I can use some batch to export as many images I need.

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