While looking player dies

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Post » Fri Jun 07, 2013 12:59 pm

Hi,

I had another account here but i can't remember the username lol. Well, here we go:

I'm not sure how to make this. I have a "vision" sprite which's opacity is 0, thats the characters vision, ok. So, when vision is over "Enemy" and if it STILL is over "Enemy" 1 - 2 seconds after, player dies.

Like looking on Slender and after a certain time he catches you >:O

Hope you understand, sry for bad english
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Post » Fri Jun 07, 2013 2:46 pm

have a variable that auto counts up whenthe players vision is over enemie and when it is not over enemie set variable to 0
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Post » Fri Jun 07, 2013 2:54 pm

Good idea, i'll try it out.
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Post » Fri Jun 07, 2013 3:45 pm

Thanks @sosensible that works 100%!
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