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Post » Thu Apr 30, 2009 7:13 pm

Those are some impressive demos you have, especially the shooting demo. Very nice.
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Post » Thu Apr 30, 2009 8:00 pm

glad you guys like it, theres a lot more stuff to come.
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Post » Thu Apr 30, 2009 8:05 pm

I want to see your characters walk. Over rubble, and uneven terrain.

Do it now!
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Post » Thu Apr 30, 2009 8:32 pm

thats probably gonna be the hardest part to make, so don't expect its gonna be done very soon, i have a rough model of it working, and might start on the real thing today, or sometime this weekend.
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Post » Thu Apr 30, 2009 8:35 pm

Awesome job guys, if you need any help with coding/graphics just ask me. I don't have any actual "real" project so I may be able to help.
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Post » Thu Apr 30, 2009 8:37 pm

[quote="deadeye":2rf20wdc]I want to see your characters walk. Over rubble, and uneven terrain.

Do it now![/quote:2rf20wdc]

Maybe a good solution is to make rubble and uneven terrain just cosmetic and having a straight 1px line as the real solid ground?
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Post » Thu Apr 30, 2009 8:41 pm

[quote="SuperV":13vwd5ej][quote="deadeye":13vwd5ej]I want to see your characters walk. Over rubble, and uneven terrain.

Do it now![/quote:13vwd5ej]

Maybe a good solution is to make rubble and uneven terrain just cosmetic and having a straight 1px line as the real solid ground?[/quote:13vwd5ej]

no my ik walking should be able to handle most terrain, cept for really glitchy pixely stuff. We might ask for your help in the graphics department sometime, but the projects really young and we need to flesh the engine out a lot more before we even consider making proper graphics/ recruiting anyones help.
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Post » Sat May 02, 2009 4:31 am

After thinking this up in a boring English class today, I present to you the latest Whine Engine feature...
GOD RAYS! Download it NOW on the Whine blog.
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Post » Sat May 02, 2009 8:45 am

Wow man THAT is slick! I'd love to see how you made that...

also, I got 125-140fps depending...

~Sol
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Post » Sat May 02, 2009 9:43 am

35-40.
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