who check my game on mobile

Discussion and feedback on Construct 2

Post » Sun Jan 08, 2012 5:03 pm

here you go:
http://dl.dropbox.com/u/44710358/Newproject-debug%281%29.apk
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Post » Sun Jan 08, 2012 5:24 pm

Ok its getting better Here are the problems I see.

1. Now it is kind of small for my screen resolution it all fits on the screen but just about 1/3 of the screen is a big white area. For android phones I found to make it fit perfectly you need to build the game with construct 2 to this size 320px X 480px or the other way around 480px X 320px for your game. Then build it just like you did before and it should fill the screen perfectly.

2.The player paddle doesn't move at all but the AI paddle works great.

Other than that it looks good.


O'ya just so you know there is no sound in case there is suppose to be. This is a problem for all html5 Android games. I guess appMobi has a way to fix this I haven't tried appMobi yet there was a post here some were from the appMobi guys, and they said they were going to figure out a way for us to use C2, and appMobie together. They said they would post a youtube tutorial for us when they figure it out.

Here is that appMobi post:

appMobi postWink2012-01-08 19:01:12
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Post » Sun Jan 08, 2012 8:03 pm

I deleted sounds change resolution and add arrows controls to touch. I dont know how it will work

NEW:
http://dl.dropbox.com/u/44710358/Pong-debug%281%29.apk
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Post » Sun Jan 08, 2012 8:16 pm

http://dl.dropbox.com/u/44710358/pong2.capx

Instead of sending you to sweat more new changes, I put the project file can someone already did an android game to modify the design and so we close the topic:)
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Post » Sun Jan 08, 2012 8:32 pm

The touch controls work! They are a little hard to get use to but once you get it down the game is beatable. I don't know whats wrong though with the screen resolution I just made a game the other day for my phone 320px X 480px in scale full screen mode, and it fills my screen perfectly. I also made a couple other games for landscape view like yours 480px X 320px, scale full scree mode, and they all fill my screen. Here is what I get with yours:



I don't know why your getting that white edge.

Also have you tried rexrainbow's touch/mouse plugin? that works great for games like yours.

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Post » Sun Jan 08, 2012 8:52 pm

Wow! Im amateur android developer :D

Wink Thank you for your commitment, I appreciate it!
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Post » Sun Jan 08, 2012 10:20 pm

Your welcome delgado. I will take a look at your .capx, and see if I can get it to the right resolution when I have a little more time.

Here is a nice tutorial that shows you how you can set up a free Android emulator on your PC so you can test your games:

How to Test Drive Google Android on Your PC Without Buying a Phone

And here is some info on supporting multiple android screens:

Supporting Multiple Screens

I'm going to read that one also it's from the Android developers site.
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Post » Sun Jan 08, 2012 11:20 pm

New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
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Post » Mon Jan 09, 2012 6:53 pm

Ok, delgado after doing some extensive research I think I got it. Or at least we are on the right path now.

First after reading Supporting multiple screen sizes for the thousandth time, and still not getting it to fit my phone screen correctly. I read the Supporting Multiple Screens on the Android developers site, and still no luck. Most of there documentation is months behind the current technology meaning newer screen sizes. I don't know if they just don't care, and don't update it anymore because they have enough apps, or are just trying to cut down on the competition.

So then I went to my phone manufactures website, and asked what size I need to make a game app that needs to display the complete playing area with no scrolling, and fit tight to all four sides of the phone screen. They were very helpful they said for my specific phone Samsung Mesmerize Galaxy S I would have to make it 800px X 480px. So I re-sized your game, stretched your sprites, and moved things around then rebuilt your game on phonegap, and there was still a small white area to the right about the size of my phones tool bar.

So I looked at one of the games I made and realized I also had these gaps I just couldn't see them because I had given the background of my games a solid color that matched the game tiles. So I went back and gave your game a color that matched your game tiles, and this is what I got:



The game itself will now fit like it is suppose to if I can figure out how to make my browser run in full screen so that my toolbar isn't showing.

I think though to make a game like this fit on all Android devises you will have to go to all the manufactures websites to get the exact screen sizes, and build each size individually. lol a lot of work.

Also I believe before we can expect people to buy a Android, or other device type game from us, we will have to figure out how to package our games in some type of executable wrapper that will automatically open the game in full screen mode without the devices tool bar showing. Not to mention sound support.

Anyway, Your game preforms very well, but you might want to re-color your games sprites. I think with all the stretching, and resizing they lost some color. Also you should really consider using rexrainbow's touch/mouse plugin instead of the touch controls I think it would make the game easier if you could just touch the paddle to move it with one finger.

Here is your modified .capx:



http://dl.dropbox.com/u/43763487/delgado/delgado_pong.capxWink2012-01-09 21:28:32
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Post » Tue Jan 10, 2012 8:35 pm

Your amendment will provide for me the basis for creating the next game :)
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