Who here has recently uploaded an app to the iOS app store?

Discussion and feedback on Construct 2

Post » Sun Feb 01, 2015 10:02 pm

The workflow keeps changing. I used to use Ludei for all of my apps that I upload but now when I export to Cordova I just get a blank screen. What are you using to get on the app store?
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Post » Sun Feb 01, 2015 10:09 pm

CocoonJS Webview+ (iOS8+ WKWebView)
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Post » Mon Feb 02, 2015 12:40 am

I currently testing my new game using Cordova/XDK and it works. How are you building your app with the Cordova export you can build using different things?
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Post » Mon Feb 02, 2015 3:45 am

Specifically when exporting with PhoneGap or Intel, you have to manage certificates. Silverforce did you manage to use the coon with UiWebView in xcode.
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Post » Mon Feb 02, 2015 8:14 am

I used CocoonJS (Canvas+) - got the latest plugin from GitHub and used the newest Cloud compiler. Game Center works, not a single complaint about performance. Then again, the game is a small high-score chaser.
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Post » Mon Feb 02, 2015 12:40 pm

Which exporter did you use?
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Post » Mon Feb 02, 2015 1:08 pm

CocoonJS. It's deprecated by default, but you can right-click the exporter menu and make it available again.
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Post » Mon Feb 02, 2015 2:00 pm

That is very helpful. I have always found Cocoon JS to be helpful. Do you know if the ads show up in AdHoc builds or in the simulator?
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Post » Mon Feb 02, 2015 2:51 pm

mammoth wrote:That is very helpful. I have always found Cocoon JS to be helpful. Do you know if the ads show up in AdHoc builds or in the simulator?


No prob, glad I could help. I don't know about the ads since I don't use them myself, but some here have successfully implemented them in their iOS games. Hope this post catches their eye.
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