who wanted to see the uv distort animation example again?

For questions about using Classic.

Post » Wed Jul 22, 2009 9:32 pm

I can't find the thread where I suggested this to someone
as a method to load tilebased animations at runtime
if you find this thread whoever you were
please reply
and I'll make the example
Spriter Dev
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Post » Fri Jul 24, 2009 10:06 pm

i don't know who you're looking for either, but maybe this related thread is of any help ...
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Post » Sat Jul 25, 2009 9:25 am

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