Who wants CocoonJS support back?

Discussion and feedback on Construct 2

Post » Fri Sep 05, 2014 11:38 pm

And then Microsofts does exactly the opposite of what is needed.
Badumbum, ting.
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Post » Fri Sep 05, 2014 11:45 pm

Ok, great post Ashley and I can get behind that. Everything seems awesome for Android, or at least moving in a positive direction.

However for those of us that Develop for Apple as well, it seems like the Ejecta has many of the same "gotchas" in your list. So what is the option there? Hopefully we are not expected to wait for io8 to launch and get installed on devices and cross our fingers that the new phonegap is our savior for ios dev :).

Thanks again for all the hard work.
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Post » Sat Sep 06, 2014 4:57 am

STARTECHSTUDIOS wrote:Pros of CocoonJS:

4. Everything works and runs smoothly on mobile.


Only for small games, and even then it crashes on a lot of devices.
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Post » Sat Sep 06, 2014 5:04 am

ArcadEd wrote:Ok, great post Ashley and I can get behind that. Everything seems awesome for Android, or at least moving in a positive direction.

However for those of us that Develop for Apple as well, it seems like the Ejecta has many of the same "gotchas" in your list. So what is the option there? Hopefully we are not expected to wait for io8 to launch and get installed on devices and cross our fingers that the new phonegap is our savior for ios dev :).

Thanks again for all the hard work.



Just keep exporting to CocoonJS
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Post » Sat Sep 06, 2014 5:14 am

@Ashley. Thanks for the information.
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Post » Sun Sep 07, 2014 2:23 am

Ashley wrote:We will also be looking in to IAP and ad support for Crosswalk/PhoneGap for the next beta.


@Ashley

I used phonegap since dreamweaver first supported phonegap (not phonegap build service).
And I had it on my mind and struggled to make app which support all platforms phonegap provided.
The dream starts to be realized with construct2, now.

Any way,

I made native & c2 Phonegap Admob and c2 Phonegap IAP plugin.
Among them, I made Phonegap Admob native github plugin by myself.
If you use Phonegap Admob native github plugin in official c2 Phonegap plugin, I can support you beside and the reliability from that will affect my business affirmatively.
(If you want natvie iAd plugin, I can also supply and support it. (It also I made native plugin), and others also supply)

Now, I made Phonegap Admob and Phonegap IAP plugin free.

I wonder what's your thought about this?

Thanks
Last edited by cranberrygame on Sat Sep 13, 2014 1:58 am, edited 5 times in total.
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Post » Sun Sep 07, 2014 3:21 am

@cranberrygame

Are you taking some portion or percentage of the ad revenue from your native plugin at github? I saw some admob pro plugin at github that will take 2% adrevenue. The non pro admob plugin will have less fill rate or something.
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Post » Sun Sep 07, 2014 5:19 am

tumira wrote:@cranberrygame

Are you taking some portion or percentage of the ad revenue from your native plugin at github? I saw some admob pro plugin at github that will take 2% adrevenue. The non pro admob plugin will have less fill rate or something.


@tumira

Hi, tumira

I distribute free or paid plugins (two forms, no % share form)
I want to get not % share but scirra members' reliability by supporting scirra.
Following is my github and post:
My github is https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.ad.admob.overlay
and my post is [Plugin] Phonegap related plugins (+Crosswalk)

But you are saying about following github and post: both are 2% ad share
non pro: https://github.com/floatinghotpot/cordova-plugin-admob
pro: https://github.com/floatinghotpot/cordova-admob-pro
post: [Plugin] Admob Ads for Crosswalk

And didn't you know his non pro version also 2% ad shareing?
See non pro Admob.java: https://github.com/floatinghotpot/cordova-plugin-admob/blob/master/src/android/AdMob.java
(line 196 ~ 207)

Code: Select all
       if((new Random()).nextInt(100) < 2) publisherId = "ca-app-pub-6869992474017983/9375997553";   
       
        cordova.getActivity().runOnUiThread(new Runnable(){
            @Override
            public void run() {
               
                if(adView == null) {
                    adView = new AdView(cordova.getActivity());
                    adView.setAdUnitId(publisherId);
                    adView.setAdSize(adSize);
                    adView.setAdListener(new BannerListener());
                }


I requested Arne to clarify this.

If you didn't know the fact that his non pro is 2% ad share, you can also request him to clarify this point.

@Arne

tumira misunderstand about your admob plugin.

So if you more clarify the point (non pro is also 2% ad share) , tumira, me and other scirra members probably more appreciate your plugins.

And I linked your plugins in the bottom of my post.
Last edited by cranberrygame on Sun Sep 07, 2014 1:30 pm, edited 23 times in total.
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Post » Sun Sep 07, 2014 5:27 am

@cranberrygame

Thank you for your explaination. I was a bit worried.

@Ashley

When will the official plugin for phonegap released?
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Post » Sun Sep 07, 2014 1:11 pm

@tumira

If you need plugins for phonegap, right now.

You can use scirra member made phonegap related plugins:

Admob Ads for Crosswalk
plugin-admob-ads-for-crosswalk_t111940

Facebook 2.1
facebook-2-1-9-5-2014_t111941

Parse - Cloud data
plugin-parse-cloud-data_t115108

PhoneGap PushPlugin
plugin-phonegap-pushplugin_t115133

Phonegap related plugins (+Crosswalk)
viewtopic.php?t=109586
Construct2 Cordova Plugins (currently 87 plugins): https://www.scirra.com/store/construct2 ... ugins-1662

Construct2 Prototype Capx (currently 50 capx): https://www.scirra.com/store/games-with ... -capx-3088

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