Who wants CocoonJS support back?

Discussion and feedback on Construct 2

Post » Wed Sep 24, 2014 12:29 pm

TheWyrm wrote:@Slice you turn the export back on again, but Scirra is no longer supporting it.


Hello @TheWyrm

How to activate the export ? You know ?
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Post » Wed Sep 24, 2014 12:36 pm

@Ludei Please make img.dispose() work with Construct! I love CocoonJS so much cause it's easy to debug, but all images are stored in memory and cant be released which is a huge problem for apps with a lot of images.
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Post » Wed Sep 24, 2014 12:46 pm

I used Intel XDK for my recently published game, as the last Construct build supporting CocoonJS gave me nothing but black screens... so I ditched it after a lot of frustration. Simple black screen was all I got.

However, I would love to see it working again, if it becomes more reliable. First test I did a year ago were great.
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Post » Wed Sep 24, 2014 12:51 pm

Has anyone tested how does the newest Github CJS-plugin work with r180?
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Post » Wed Sep 24, 2014 2:19 pm

I just tested the new CocoonJS Plugin and it runs smoothly with version 179.

I'd love to see a getDeviceId Expression in the official plugin.

I also tried to use the dispose() function on an image object and its not working.
var wt = this.runtime.findWaitingTexture("sprite-sheet0.png");
wt.dispose();
Maybe I'm doing something wrong?
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Post » Wed Sep 24, 2014 2:30 pm

Vuuv wrote:I just tested the new CocoonJS Plugin and it runs smoothly with version 179.


Ok, thank you!
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Post » Wed Sep 24, 2014 3:53 pm

Ludei just posted this.

http://blog.ludei.com/cocoonjs-updates- ... evelopers/

Great news for those of us still wanting to use CJS.
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Post » Thu Sep 25, 2014 9:31 am

roberto wrote:One thing that didn't come out in our discussion is that Cocoon can also work as an Ouya exporter. Anyone actually used it to release a game there?
While I didn't personally fiddle with this specific option yet, I consider it relatively important. Are there other tools/ android based exporters that can be used as alternatives to CJS for this?


Does anyone have an answer to @roberto 's post from earlier in the thread please?

I released a Construct 2 game on OUYA via the CocoonJS method and it played very well - but i've never had a game working satisfactorily via Crosswalk (although not tried recently!). Does anyone know if Crosswalk works and exports for OUYA now? (I did see a positive post about Amazon's FireTV)

I'll try tonight if no-one comments. :)
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Post » Thu Sep 25, 2014 10:41 am

Slice wrote:
TheWyrm wrote:@Slice you turn the export back on again, but Scirra is no longer supporting it.


Hello @TheWyrm

How to activate the export ? You know ?


Hello @Slice,

Just use mouse right click in the "Choose a platform to export to" window and select "Show deprecated exporters".

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Cheers.
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Post » Thu Sep 25, 2014 11:21 am

Ok, so I downloaded the latest CJS-plugin build from GitHub, and...

https://dl.dropboxusercontent.com/u/45952665/CocoonJS_Error.PNG

:lol:

Soo, what am I doing wrong here? I can preview the game normally when I press retry/ignore and even build it to my iPhone without problems.

I am using beta r181, by the way.
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