Who wants CocoonJS support back?

Discussion and feedback on Construct 2

Post » Fri Sep 26, 2014 6:18 am

Vuuv wrote:Which options are you talking about?
PhoneGap with an app limitation of 15MB?
Ejecta which just shows me a blackscreen?
CocoonJS also offers a really nice way to debug games with the launcher. As an iOs developer this is awesome! Exporting an app to the mac, decompile it etc takes about 20 - 30 Minutes!


CocoonJS is fantastic, but the folks behind it are not up to par. Suddenly they are making an effort because they got depreciated, and there is talk outside of C2 to follow C2 example... and in 6 months, phonegap is going to be the goto option.
The games I am developing are in development for a year or more... I would love CocoonJS to pull a rabbit out a hat, I hope they do, but based on their track record... I'm not sold, not convinced they will be dependable.

Sidenote: For Android: Crosswalk is freaking awesome.
Phonegap is around 6 months away from being front runner.
CocoonJS is currently front runner, but they need a rabbit out the hat drastically to stay there.
Ejecta (not really an option, unfortunately)
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Fri Sep 26, 2014 7:20 am

Great news indeed, thanks for the link @ArcadEd it's an interesting read.

Despite other peoples success with Xwalk, we still find our apps perform far better on CJS. So we're happy to see Ludei making an effort to get things back on track. We'll certainly be watching their progress carefully.
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Post » Fri Sep 26, 2014 8:20 am

Everyone here knows CocoonJS has it's flaws, but until PhoneGap is running 60fps with full Game Center support and all the Apple users have switched to iOS8, I have NO other option as an iOS-dev.

Also this is business, so I do not take things personally. That means I do not care about the reasons behind this newfound interest in C2. As long as things work, I am content and keep using their service.
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Post » Fri Sep 26, 2014 9:22 am

robotecollective wrote:Everyone here knows CocoonJS has it's flaws, but until PhoneGap is running 60fps with full Game Center support and all the Apple users have switched to iOS8, I have NO other option as an iOS-dev.

Also this is business, so I do not take things personally. That means I do not care about the reasons behind this newfound interest in C2. As long as things work, I am content and keep using their service.


What is your solution to the 15MB app size limitation?
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Post » Fri Sep 26, 2014 9:29 am

Vuuv wrote:What is your solution to the 15MB app size limitation?


I think it's 200mb with a premium account - plenty for a serious, medium-sized mobile game. And as far as I recall, when I wasn't a premium user it was 30mb, not 15mb.
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Post » Fri Sep 26, 2014 9:31 am

Vuuv wrote:What is your solution to the 15MB app size limitation?


Get a premium account or build locally for the really big games.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Fri Sep 26, 2014 9:46 am

Vuuv wrote:What is your solution to the 15MB app size limitation?


Yup, I have a premium account. Also, I try to keep games under 100mb too, so that people can dl them without wifi.

I make small mobile games, so that is fine. When in Rome...
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Post » Fri Sep 26, 2014 9:53 am

I have a 100MB game and don't want to purchase anything without being 100% it's working :(
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Post » Fri Sep 26, 2014 9:56 am

Vuuv wrote:I have a 100MB game and don't want to purchase anything without being 100% it's working :(


The premium account is also free and the limit is 200mb. You can apply from the Ludei site.

That 100mb I was talking about is just the limit App Store has, anything above that and the user must be connected to wifi to download.
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Post » Fri Sep 26, 2014 10:06 am

I have a Ludei premium account :) I was talking about the phonegap limitation.
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