Who wants isometric?

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Post » Tue Dec 17, 2013 1:37 pm

Added a demo to the Arcade:
Z3
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Post » Wed Dec 18, 2013 6:56 am

I took a look at it, and it looks like:
isometric example

though that one is black and white.

Also ... using pathfinding on such a simple level may look ok ... but just use it when you have tons of images moving about .... eventually you can see the units think when their planning their way.lennaert2013-12-18 06:57:36
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Post » Wed Dec 18, 2013 12:20 pm

Actually, I think that's a derivative of an example I did before we had families.


Also, I'm not sure what you're getting at on the second part.

Edit:
OK, after looking over my dropbox, Im not sure if that was part of something I did.

In any case the z3 example is much more advanced.newt2013-12-18 12:43:54
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Post » Wed Dec 18, 2013 3:46 pm

I would suggest increasing the pathfinder turn rate closer to 1000 or more. Right now it just feels off and none responsive.

I'm wondering about your iso system. Looking at Era. Era's looks to be a 2D game using an ISO looking objects. Does your manage to do the ISO math for objects?
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Post » Wed Dec 18, 2013 3:46 pm

In my experience pathfinding is great for smaller projects, but when you have large level with active objects, and you apply it as in your exmple (click to move there) that a delay happens after the initial click (making the obect perform a "find path"). Which increases with bigger leves/more objects.

I did some development tests where I used 1 player and a handfull of enemies, worked like a charm .... till i used it in a large level, and my player didnt run away in time ^_^




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Post » Wed Dec 18, 2013 4:44 pm

For ease of use, its a projection of a regular 2d layer to an isomeric layer. You convert everything from 2d to iso offsets.

So it will be shown at the correct iso xy, regardless of the movement type.

In fact the movement part could be left out entirely from the capx.
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Post » Wed Dec 18, 2013 7:18 pm

I'm interested in this project, but can't figure out how irregular shapes(e.g. humans) would work in this, or if they would at all?TwinTails2013-12-18 19:19:26
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Post » Wed Dec 18, 2013 8:02 pm

As far as adding characters to a game, it should just be a matter of adjusting the hotspot.
I should say you will need families as it uses those for z sorting.


Also, added another example with just the 8 Direction behavior.
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Post » Mon Dec 23, 2013 9:22 pm

Just an update on this.
What I think I will do is make a basic capx that just sets up the isometric part, along with a detailed tutorial(perhaps a vid), on how to set things up.
From there you can set up what ever movements you like on a 2d layer.

If there is interest I will then make other capx's that do a specific movement type, for a separate charge. The reason for this that is there are basically two movement types, Pathfinder, and 8 Direction, but both of those deserve to have both mouse, and touch examples. Its about the same for paths, but a keyboard/ joystick input are much different.
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