Who's knocking the door?

Show us your completed creations made in Construct 2

Post » Fri Apr 27, 2012 2:21 pm

@Ugotsta thanks for the confirmation, we published the game in our website. It's very-very hard to find a great and fitting bg music, so we rolled out, and will spet further without it.
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Post » Fri Apr 27, 2012 2:50 pm

This game is great for kids, if my kid was older I'd definitely have him play this one. I'm a grown-up and still find it a addictive


The music is hard to find, let us know how it works out for you (I think the current music is just fine btw).

Some general feedback related to your site - it seems to be quite slow for me.

One question: do you plan on monetizing the site, stories, games etc?
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Post » Fri Apr 27, 2012 7:10 pm

Thank you @Geo! :)

I have some interesting hours to find a really good bg music. I'm looking for something that is not fix with just this game, but can be a general theme for the Crocodile books planned interactive versions too.

I have some favourites, but all of them costs about 50-100USD, and did not discovered the full background of the licenses - can I use the song unlimited in all platforms, or just limited. It's good that C2 team wrote infos about why C2 uses ogg+mp4 and not mp3, but in the other hand we need to see clear where we can buy tracks that meet all of the low requirments. Hard task!:)

Site speed: I've disable the Super Cache plugin cause of developement of the site. It will help to speed it up to about 1-2sec of "start render" time for first view.

About the monetizing: its a hard question. To tell the true, we hope that someday we can earn some money with our work. But I cant tell you a business strategy, cause there isnt one... :) There is possibility to place ads in apps/games/website, to sell the stories, games in app store, and maybe the best thing could happen to find a sponsor for the whole project.

Our actual goal is to publish several games and several books, and finally make a budle for the 1st book with games in an app (mainly Android).

Till than we just hope to get more and more feedback, and I need to tell You, that the C2 community is already motivated Us (me and my wife too)!
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Post » Fri Apr 27, 2012 10:36 pm

Personally I wish you guys the best success!

In my (quite limited) experience Android Market ("Google Play") is no different than any other portal or market, i.e. the app is just one app between thousands or millions of other apps, it gets installed every now and then but that's it.

If anything, Android Market is worse than other markets or portals, because Android Market doesn't have a "latest" category which most portals or stores get and which helps give you an initial boost at least, while the app is on the front "latest" page.

I think we game developers are too much focused on the "creating the value" part of the deal, and tend to ignore the "reach" (or "delivering the value") part, i.e. we create value but virtually noone gets it (other game developers are usually NOT our target audience ). Most of us suck at marketing (not all, but most).

I hope you'll keep sharing your findings and progress.

Cheers!
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Post » Wed May 02, 2012 11:40 am

Yes, @Geo the Googla Market/Play is not the best place from this viewpoint, but is the information source of other services, like Appbrain or other feeders/redistributors. Appbrain - and I think lots of other similar services - have latest category. The only way to get there is to go to the GPlay, caouse all app infos are live updated from there.

We will see, I may share some experience about that here.
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Post » Thu May 17, 2012 4:47 pm

Hello @Geo and @Ugotsta and @simwhi and @GenkiGenga...

Thank You for Your kind words, and suggestions. Finally we published our game into our Tales4fun.com site, and 2 days ago to the Chrome Webstore:
Who's knocking the door? memory game
and to the Scirra Arcade too:
http://www.scirra.com/arcade/addicting-puzzle-games/1194/whos-knocking-the-door

My experience:
I our site there were only a little problem with server caching, what solved in Appache, but the fullscreen mode worked prefectly.

In Chrome Webstore I've paied the 5USD initially fee, and got my app in online preview mode in minutes. It functioned good, but have a little problem in HighRes display: its little "pixelly". I hope that C2 will have some tools to make easy to provide normal and HD versions (by normal, and full/high resolution images at export). Additionally I've worked alot with the promo images to make for Chrome WS, but afer a day they refused the small and medium one cause of "it have too many details". I think it were cause i placed the title on the promo images (as shown in the official tutorial).
We got 8 install here in 48 hours.

The final experiance were with Scirra Arcade: the uploading (updating) process is easy and fast. Unfortunately I've met a bug after the accept of the game: the game were optimised for different screen sizes from 1.3 to 2.0 aspect ratio. This means that it works fine when run in fullscreen-scale mode in 1024x768px and in 800x480px too. But for some reason it do not works in SA.
Found in the SA upload tutorial: "doesn't support fullscreen games yet", but can't find this restriction in the Upload game page.
We have 14 plays in some hours, but got 2 star rating from 2 users... :(

I've uploaded a smart bugfix, but dont know if this 2 stars will completly fire off the game in SA.



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Post » Thu May 17, 2012 9:56 pm

Don't mind the low rating on the arcade, it's understandable, it's not your audience. Kids don't play on Scirra arcade.

Congrats on delivering the whole thing! And best of luck!

BTW: neither of the links you posted (to Chrome web store and Scirra arcade) work for me.
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Post » Fri May 18, 2012 8:33 am

Thanks @Geo! You are right, I'll focus on special areas, but a preview mode could be great in SA in the future.

Fixed links:
Chrome: Who's knocking the door? memory game

Scirra Arcade: Who's knocking the door? memory game
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Post » Sat May 19, 2012 4:26 am

@Epox. Well done. I will be sure to check it out very soon.
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Post » Sat May 19, 2012 7:34 am

Yeah, this is really sweet...very nice illustrations. An alpine crocodile...hihihi...very good idea.
But i see a bit potential to optimize the kind of presentation in the web.Don`t get me wrong, it works nicely and everything is easily understandable...which is really important for the (younger)users experience.But to me it`s a bit to clear, a bit to sterile.I think the weblayout could be more colourful,a bit more childish.For now it`s just a template, hundredthousand of other pages use too.
Again, dont get me wrong: the illus and the game is just wonderful!!!!
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