whts the best ad system to use?

Ideas and discussion about publishing and distributing your games

Post » Tue Nov 25, 2014 1:50 pm

Hi Guys,

If I was to put my game in various places such as Facebook etc, what is the best ad platform I can use? many years ago I used to use mochi ads for my flash games, whats the best one for CS2 / HTML5?

Thanks in advance,
Alan
B
11
S
2
G
1
Posts: 68
Reputation: 777

Post » Tue Nov 25, 2014 3:26 pm

Hi @Neller. No offense, but personally I find ads quite annoying when they interrupt game play so end up harming the game experience. I would rather pay for access to higher levels. Someone was talking yesterday about maybe putting a forum discussion together focused on sharing best practice regarding income generation.
Image
B
9
S
3
G
1
Posts: 346
Reputation: 1,560

Post » Tue Nov 25, 2014 9:52 pm

@hundredfold thanks, that thread sounds like a good idea, I don't mind ads personally as long as they are only on the part were my game is loading, I only become annoyed if I'm spammed with them during game play.

Personally I would rather put up with watching an ad at the start rather than having to pay for part of the game (I don't mind doing both if the game is great mind)
B
11
S
2
G
1
Posts: 68
Reputation: 777

Post » Tue Nov 25, 2014 10:03 pm

Yes - the ones that get me are those that fill the screen right in the middle of your game - I just dump the app at that point.
Image
B
9
S
3
G
1
Posts: 346
Reputation: 1,560

Post » Thu Nov 27, 2014 1:16 pm

Personally, I find it hard to understand why free games with ads annoy people, at least on mobile platforms when there often is an ad-less version available, whether it's "Remove Ads" in-game or separate game in the store. If anything you're giving your players more options.

I understand that pop-up/video ads are extremely annoying though, having them interrupting gameplay is even worse.

On topic, I'm also interested to hear about different ad services. I think I'll be going for mobile and I read that either Intel XDK or Crosswalk only supported AdMob as it is, correct me if I'm wrong.
Last edited by VValt on Thu Nov 27, 2014 1:19 pm, edited 1 time in total.
"If you don't build your dream, someone else will hire you to build theirs"
B
12
S
3
G
1
Posts: 57
Reputation: 913

Post » Thu Nov 27, 2014 1:19 pm

@VValt
I use leadbolt ads in crosswalk
B
49
S
21
G
13
Posts: 174
Reputation: 10,212

Post » Thu Nov 27, 2014 1:20 pm

Darth Crusher wrote:@VValt
I use leadbolt ads in crosswalk

Ah, maybe what I read was outdated then.
"If you don't build your dream, someone else will hire you to build theirs"
B
12
S
3
G
1
Posts: 57
Reputation: 913

Post » Mon Dec 08, 2014 2:50 pm

I also just started to use Leadbolt and I wonder how are your experience with it?? I am just new so don't have an idea if it is good or bad. There are really mixed reviews about all ad networks so seems it is best to try one and see. My luck didn't go well with revmob plugin integration so I moved to Leadbolt (Thanks to @cranberrygame for his wonderful plugin).
B
19
S
6
Posts: 179
Reputation: 2,202

Post » Mon Dec 08, 2014 6:52 pm

How do you ad the Leadbolt ads in Intel XDK? Thanks.
B
8
S
1
Posts: 90
Reputation: 644

Post » Mon Dec 08, 2014 7:45 pm

Message: volcank can only post plain text URLS until they have 500 rep. 2 URLS modified. Why?
@fridayjams Hi Sure,

It is pretty straight forward I was having hard time also with ad integration. I basically purchased Cranberrygame's phonegap plugin (6$) which works well also with Intel XDK.
Check out this thread for all the plugins he has the leadbolt purchase link in there as well.

http://bit.ly/1BtSe5G

When you pay with paypal he will send you en email with the plugin, helpfiles and example capx files as well so you can see who the plugin can be used. The plugins works.

For Android you need to export as Android Crosswalk and when you open the Intel XDK instead of creating a blank project (after you say new project) you should select import Existing HTML files and create the project in that matter. In that way XDK sees the plugins directly.

For ios you just need to export as phonegap and do the same procedures above. There will be a step by step plugin showing you what to do. I made the leadbolt work like this you can check out my game online to see who the plugins work.

http://bit.ly/160kRL5

Good Luck with it.
B
19
S
6
Posts: 179
Reputation: 2,202

Next

Return to Distribution and Publishing

Who is online

Users browsing this forum: No registered users and 1 guest