why add mouse?

New releases and general discussions.

Post » Fri Mar 21, 2008 11:04 am

What's the point in having to add the mouse object? I find it really annoying, especially as there is no mouse object visible on the frame afterwards.

Can't it just be there to begin with?

If it's for people who woun't use mouse support in their game i doubt the mouse object is very big.
B
37
S
19
G
18
Posts: 613
Reputation: 10,231

Post » Fri Mar 21, 2008 1:11 pm

Yet it will use some space XD, for me everything should be manually added to the game.
B
4
S
2
G
4
Posts: 719
Reputation: 2,938

Post » Fri Mar 21, 2008 2:28 pm

Well the design of Construct is aimed that nothing is built in, and anything you don't use isn't included. I guess if it bothers you, you could make a template with the mouse & keyboard (or any other objects you want) pre-inserted. Templates are .caps renamed to .cst with a corresponding .bmp file in the templates directory.
Scirra Founder
B
359
S
214
G
72
Posts: 22,946
Reputation: 178,508

Post » Fri Mar 21, 2008 2:56 pm

okay, good point.
B
37
S
19
G
18
Posts: 613
Reputation: 10,231


Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 0 guests