Why aren't more people posting WIPs on the C2 sub-reddit?

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Post » Fri Mar 07, 2014 4:12 pm

@JJEvil I personally don't care about the hipsters, but I have found the blowback of vile and bad comments on sites like reddit and especially 4chan and SA can hurt your business, especially if you make casual and/or small mobile games (which some people denounce as unworthy cashgrabs even on this very forums here).

It's a different story if you make 8bit-styled indie roguelikes etc, those seem to get better traction with those communities.
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Post » Fri Mar 07, 2014 4:43 pm


Dude, I understand where you're coming from. I just have a philosophical difference with what you're saying. Screw the haters. Flappy Bird went HUGE overnight. If you make something that connects with people, why hide it? Put it out there, and let it pass or fail on its own merits. The only way we can get favorable comments on sites like reddit is to foster a supportive community that understands the effort we put into our games. If we constantly shun/avoid participating in those forums then the only voices we'll have evaluating our work are the negative ones. I'm trying to get C2 developers actively participate,create an online community, and contribute honest evaluations. If we stop being so insulated, we can foster a community that appreciates what what we do. Beyond the secure walls of these forums. There's commercial gold out there, we just have to be willing to fight for it.

EDIT: hell, if you don't feel comfortable contributing your own content out of fear of a backlash, at least subscribe to support my stuff. Because I'm going to unabashedly put it out there. I'm going to tell people that I'm using C2. I'm going to be proud of what I create and throw it in the face of haters because I believe I can make a better product than coding elitists. Go over there to support me, if for no other reason.
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Post » Fri Mar 07, 2014 5:13 pm

I think the essence of good small project game development is to make something you would find fun (Goat Simulator for instance), and release at least an alpha or beta version to test the waters.
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