Why big game development companies don't share their engine?

Discuss game development design and post your game ideas

Post » Fri Jul 04, 2014 11:55 pm

Well, As you know, a curious hobbyist game developer like to make games like big games that pro game development companies make, so he probably wants to find out what engine or language did they used. Unfortunately even if you searched hard you will notice you are not allowed to ask this type of questions becasue you're probably getting no answer :lol:
So, Why Big Game Development Companies don't ever say what engines, or languages or resources , or etc.. idi they use?
In my mind they are 3 possible reasons:
1- They are afraid of competition from indie developers or lose popularity of their game
2- They have their own-made engine & They don't wanna share
3- They don't use an engine at all :lol:
It's really a head-scratching topic ;)
If you know anything let's discuss it peacefully! :D
ImageImageImageImageImage
B
54
S
15
G
5
Posts: 852
Reputation: 11,346

Post » Sat Jul 05, 2014 12:38 am

Well. Most AAA games/engines are written in C/C++, so there's that.

As for companies not talking about what engines they use. Nothing could be further from the truth. There's actually plenty info online. No matter whether a dev uses UE3/U4, Crytech 3, Unity3D or rolls it's own, there's usually info/tech videos around.
B
6
S
2
Posts: 206
Reputation: 1,685

Post » Sat Jul 05, 2014 4:52 am

Just why would/should a company which spent millions developing its own engine for its own works give it away?
B
27
S
9
G
2
Posts: 154
Reputation: 2,833

Post » Sat Jul 05, 2014 8:42 am

It's actually really surprising to find a company writing it's own engine from scratch (at least in the AAA field). Usually it's heavily modified/added to versions of existing pro engines.

As for why they don't share the engine, sometimes it's because the work-flow is so incredibly complex that fans would be unlikely to do anything useful, and then your competitors would just learn your tricks. In the case of games that want to produce paid DLC, that kind of limits how much freedom they want to give people over adding and changing things in the game content, so I feel that's a relevant point in that the companies that plan DLC would not want people to be modifying their game.
Last edited by Jayjay on Sat Jul 05, 2014 8:50 am, edited 1 time in total.
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
B
113
S
39
G
17
Posts: 2,184
Reputation: 19,217

Post » Sat Jul 05, 2014 8:46 am

@Jayjay well,i see you in every @Naji thread :lol:
~Everyone can make GAMEs~
B
54
S
10
G
1
Posts: 411
Reputation: 5,655

Post » Sat Jul 05, 2014 8:49 am

@Hardty Heh I just get drawn into the open questions sometimes :) In this case, I've spent a bit of time with AAA experts that had both developed their own engine and used Unreal Engine while they were making games for Gamecube (their own engine)/Xbox360 (both)/etc so I wanted to share what I've learned so far :D
"Construct 4 lets YOU make advanced games! (but not play them)" Construct Classic - Examples Kit
B
113
S
39
G
17
Posts: 2,184
Reputation: 19,217

Post » Sat Jul 05, 2014 8:53 am

@Jayjay :lol: nice information :D
~Everyone can make GAMEs~
B
54
S
10
G
1
Posts: 411
Reputation: 5,655

Post » Sat Jul 05, 2014 11:27 am

@Jayjay thanks for answering every topic I post :lol: and @Hardty I'll reply on your topics if you want
ImageImageImageImageImage
B
54
S
15
G
5
Posts: 852
Reputation: 11,346

Post » Sat Jul 05, 2014 2:04 pm

@naji lol :lol: don't do that
~Everyone can make GAMEs~
B
54
S
10
G
1
Posts: 411
Reputation: 5,655

Post » Mon Jul 07, 2014 3:29 am

Actually, many do: Epic (UDK), Crytek (CryEngine), Valve (Source), id (Quake), Sony (PhyreEngine)...
On the other hand, others prefer to keep their tools secret and, considering they invested millions of dollars for developing them, I see this as an understandable choice as well. After all, this is a very competitive industry.

cheers!
Image Image Image
B
82
S
21
G
8
Posts: 163
Reputation: 11,516

Next

Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 0 guests