Why Bullet behavior isn't 100% smooth?

Discussion and feedback on Construct 2

Post » Sat Feb 15, 2014 7:10 am

Checked on Chrome,
Checked on CocoonJS compilation

it's especially visible with bigger objects (like 1/2 screen etc)
(even with not many collision checks (below 200)

@Ashley
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Post » Sat Feb 15, 2014 1:20 pm

Probably missed v-syncs. The logic behind the movement should mean it moves perfectly smooth, providing the screen refreshes match up exactly to redraws.
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Post » Sat Feb 15, 2014 2:57 pm

@Ashley

paradoxally it works better on my CocoonJS compilations than on Chrome (32.0.1700.107)

anyway: can I do anything?

in case of mobile my app is 1280x720, but I tested it on 854x480 phone (2x core)szymek2014-02-15 15:04:32
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Post » Sat Feb 15, 2014 4:46 pm

Probably not, hopefully future versions of Chrome will have more accurate rendering with better performance! Google's stated goal for 2014 is to get 60 FPS smooth rendering in mobile Chrome.
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