Why buy better C2 licenses so we can to sell our games?

Discussion and feedback on Construct 2

Post » Sat Mar 08, 2014 9:34 am

Ah, spending rainy lunchtimes at primary school copying out routines in BASIC from a big red book, on a BBC Micro. Good times!
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Post » Sat Mar 08, 2014 9:41 am

DUTOIT wrote:Oh, yeah basic, that was hard. real hard. And sooooooooo, much time.

Basic is quite easy.. Well, unless you want to do things like gfx or music in C64 (oh the glorious Poke).. :lol:

It was quite a steep step to start making machine code routines. with pokes + sys command. In the end, I'm happy that is no longer necessary. :ugeek:
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Post » Sat Mar 08, 2014 9:59 am

This thread has turn nostalgic mode ON :lol:
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Post » Sat Mar 08, 2014 10:01 am

Joannak wrote:
DUTOIT wrote:Oh, yeah basic, that was hard. real hard. And sooooooooo, much time.

Basic is quite easy.. Well, unless you want to do things like gfx or music in C64 (oh the glorious Poke).. :lol:

It was quite a steep step to start making machine code routines. with pokes + sys command. In the end, I'm happy that is no longer necessary. :ugeek:


It was when I was at school. Started making little games when I was 8, 9, 10 and it was long, hard, work with no instant gratification of a completed game. (I had no money to buy games, and games were scarce anyways, so decided to make my own)
I used something else too, but for the life of me, can't remember what language it was.
Fun days those.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
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Post » Sun Mar 09, 2014 12:10 pm

Or writing machine code for the motorola 6800 :-)
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Post » Sun Mar 09, 2014 12:25 pm

I started with Turbo Pascal... Good ol ASCII times:-D
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Post » Sun Mar 09, 2014 1:00 pm

I started with Assembly on my old Commodore 64. That was terribly long winded - as soon as I found out how hard it was to simply make a sprite move across the screen I pretty much gave up!
A big fan of JavaScript.
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Post » Sun Mar 09, 2014 10:50 pm

BASIC for me.
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Post » Mon Mar 10, 2014 4:10 am

What you really need to worry about is if its really a tool you gonna be using for your purpose. If you can make games with it that makes money then the price is more than acceptable even for a young student. Just go ask your parents to buy you one as birthday and christmas present by convincing them that its a very good investment.
Also by buying the license you help the developers a lot, they deserve reward big time! But if the price is still too much for you then just wait for a good sale offer to lower some percentage off it.
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