Why do you use Construct 2?

Discussion and feedback on Construct 2

Post » Tue Jan 01, 2013 11:19 pm

I represent http://gamemakerblog.com where one of our most popular posts is titled "5 Reasons Why Construct Is Better Than GameMaker", written by the previous owner of the site.

As a long-term GameMaker user, I didn't have the chance to choose between GM and Construct when I started developing games, so I know relatively little about the differences.

I own the Business edition of Construct 2, but have not found the time to really take a good look through the program. So I'm hoping you, reading this, can tell me: why do you use Construct 2 over other engines?True Valhalla2013-01-01 23:20:07
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Post » Tue Jan 01, 2013 11:36 pm

Seems silly , But I use it because it's easier and more flexible than many other engines ...
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Post » Tue Jan 01, 2013 11:57 pm

C2 is simple with complexes possibilities...tchem2013-01-01 23:58:23
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Post » Wed Jan 02, 2013 12:29 am

Construct 2 has recently become almost as powerful as Construct Classic (see: HTML5 games faster than native? and WebGL effects). It also has some great additional event/actions to do complex object picking.

I was able to make a vehicle RTS game in around 3 or 4 days time with just one custom plugin (A* pathfinding by Kyatric) called Dust And Destruction. Then gave a first try to uploading it to Windows 8 App Store, Chrome Web Store, Clay.io, and as a Facebook App within a days time aside from the Windows Store approval process.Jayjay2013-01-02 00:36:10
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Wed Jan 02, 2013 12:32 am

It's simple enough for artists and nonprogrammers to use with its event system being basically as close as you can get to coding in plain English, while retaining the ability to make basically any type of 2D game. Simplicity, ease of use, flexibility, power. That and quite often it's a complete joy to use. No other tool I've used has come anywhere close to the ease and speed of getting something up and running/implemented in construct. The awesome community is a great bonus too. :)Arima2013-01-02 00:33:29
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Post » Wed Jan 02, 2013 12:42 am

It's the best most efficient way of coding a game, and every other aspect is fantastic too!

(Aside from the obvious weak audio and computer exporter support).

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Post » Wed Jan 02, 2013 1:03 am

It's the easiest way to create a game in five minutes. I have gm studio and it takes more time to create the exact same game with that app.I don't want to be bothered with scripts and techno babble.Construct 2 is logical and straight forward meaning less headaches which means i can focus more on the creative part off game dev and worry less about how to write a billion lines of code just to make my character jump.
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Post » Wed Jan 02, 2013 1:34 am

Its a great alternative to Game Maker's D&D system.

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Post » Wed Jan 02, 2013 2:13 am

me in fact a gamemaker user, and i still use it, but for Construct 2 their some aspects why i like it over gamemaker in some cases, here the reasons:

1- the behavior system: like the platform which can be easily add and change, useful for prototype and fast forward developing.

2- the webgl shaders effects: something may be hard in some other tools to add without hassle of coding.

3- physics without coding: yes, construct 2 support physics almost easy for non-programers, something almost ignored or limited in other tools.

4- being gamemaker user, can benefit you to use c2: construct 2 allow you to read the sprites/tilesets and levels from gamemaker, this just a great feature for all gamemaker users, we barely see this happen in other tools like the old days.


of course, gamemaker also have an advantage points over C2, like native mobile support, tilesets, and gml, sometime a complex function might be easy in gamemaker using GML, while it's look messy and became nightmare in c2.

prinsukun2013-01-02 02:14:44
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Post » Wed Jan 02, 2013 7:46 am

Sprite (animation) and level editor tools are top 2 reasons for me, Im not big fan of drag&drop design but its done very well in C2 and allows fast game development. I would recommend this engine for anyone who wants create their own game without prior experience with game development, time vs. effort value is great in C2!

@prinsukun made good point, C2 works nice to a certain point and more complex scenarios might be impossible at this moment due to HTML5 focus.

For that reason Im not 100% certain anymore if I do first RC with C2, might be looking into different engines that supports for example file saving/loading from user own computer (when dealing with game/player information trusting browser cache is quite akward for me.CoffeeOD2013-01-02 07:54:54
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