Why does this happen with Physics behaviour?

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Post » Tue Dec 15, 2015 5:45 pm

Why does this happen with Physics behaviour? Things appear to be floating.

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Post » Tue Dec 15, 2015 6:00 pm

The term is "slop". Box2d uses it to keep things more stable. You can make the collision polygon a bit smaller to avoid it.
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Post » Tue Dec 15, 2015 8:05 pm

Oh thanks, i dont see the point of using Physics if everything ends up like that picture above.
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Post » Tue Dec 15, 2015 8:29 pm

Whatever you like. You could also reduce it by making everything bigger and zooming out.
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