Hi all! It seemed like on the older version of construct 2 my health bar functioned normally. But ever since I updated to r132 I have had strange problems. For instance I set up an event like this:
EventCondition1(<system> compare variable "Score" is greater than or = to 25)
EventCondition2(<player> compare instance variable "life" is less than 5)
EvnetCondition3(<system> trigger once while true)
Action(<player> add 1 to "Life")
So I have a max of 5 life, and with this event if I'm below 5 life and I hit 25 or greater score my life bar should refill by 1. That part works, but for some reason if I still have 5 life when I hit 25 or greater score I become invincible!!! According to my logic the event shouldn't activate if I have 5 health, but my health bar will not go down after this. Is my logic correct? Is this a bug? Any help or information on this would be great! Thanks in advance.
And this is just 1 of 3 strange things that have happened to my game recently.