Why doesn't my sprites Sine change when it should?

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Post » Wed Oct 07, 2015 6:31 am

I want a sprite to first move horizontically and after a couple of seconds move vertically and stop moving horizontically. So i made the event after x seconds and made Sine 1 inactive and Sine 2 active. But it doesn't work. The horizontical Sine keeps on going and the vertical Sine doesn't start. Why doesn't the event work?
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Post » Wed Oct 07, 2015 7:41 am

without seeing the actual events/actions we can only guess..

Are there any conflicting events?
Is the event set up properly?
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Wed Oct 07, 2015 10:31 am

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