Why dream of C3? Let's stay focused on C2 for now.

Discussion and feedback on Construct 2

Post » Tue Feb 03, 2015 2:32 pm

@GG-Works - On the Zelda scroll topic. I have accomplished that before. Basically, the levels in Zelda when it uses scroll, are just one big level on a single layout, with a fixed size on what it's shown at anyone time at once. You create the "warp zones" on the edge of the screen and make it scroll according to the size of yer screen and on the disired direction. If I find the example I made, I will send it to you, if you'd like.

Also, an improved RPG Maker style tileset editor would be a total killer.
B
47
S
10
G
6
Posts: 455
Reputation: 8,335

Post » Tue Feb 03, 2015 2:39 pm

nimos100 wrote:Personally I see little point in the importance of supporting every single operating system in world...


Lol, always gives me a giggle when people want to use 'a better os', but then want to use software designed for the best os on the planet!

But I guess if Scirra can make it happen then thats cool. I just hope linux driver/distro nightmare doesn't waste all Ashleys time with bug reports.
If it can be done, someone on the web will show you how to do it!

CDASI Games Mentality Break Splat-a-bug FlapFleet Challenge
B
35
S
13
G
7
Posts: 363
Reputation: 7,283

Post » Tue Feb 03, 2015 3:14 pm

As just an update about tool evolution

Unity 5 is coming out "soon" http://unity3d.com/5
Unreal is up to 4 https://www.unrealengine.com/unreal-engine-4

Industry tools evolve and when ever there is a major overhaul of the internals. Then it's usually a version iteration. C2 has some heavy limits for what is a complete development environment. So C3 hopefully will address so limits. If it does, then it would seem Ashley won't go to C4.

C2 was a great prototype for HTML5 gaming development. And people made fantastic games. Time to release the tiger.
B
92
S
18
G
9
Posts: 2,455
Reputation: 15,113

Post » Tue Feb 03, 2015 3:19 pm

Well, I guess we shouldn´t forget, that Ashley and Tom are business men by all means. They need to make a living from it and so there are some decisions, that are honestly absolutely right from a sale point of view.

Every now and then you need to bring something entirely new or you´ll get fuc**** by the market. Imagine Apple would improve their iPhones all the time, instead of bringing out a new version every now and then. Nobody would buy an iphone 3SSS.

Throwing out a new software will definitely give them a flood of sales by us, the current userbase, as well as a hype for new ones, cause of the exitement a new engine release will cause.

Never forget that it´s not always about the current users and a community near working....sometimes it´s about marketing and money.

PS: This shouldn´t sound like Ash and Tom being cruel business vamps^^ It´s just that there is so much more in leading a company than just the product!
Image
Check out our start-up and configure your own helmet in true 3D.
B
44
S
12
G
11
Posts: 1,154
Reputation: 10,063

Post » Tue Feb 03, 2015 3:22 pm

I think some people hope C3 will be the engine that helps them make games. If C2 didn't do that already, it's not a problem related to the engine, but to something else : themselves.

I am not particularly exited about C3 to be quite honest. The features that were announced sound cool and everything, but for the time being, C2 does the job for me and, while the improvements will be appreciated, I think people are getting a bit over their heads about the whole thing.

Be patient and make games with C2 for now. Didn't it do the job before C3 was announced?
B
35
S
9
G
3
Posts: 493
Reputation: 4,092

Post » Tue Feb 03, 2015 4:10 pm

This is so true, alvarop! The problem with one game engine like C2 is, that it makes game making looking too simple. But even with a system like this, there is a need to plan and develop a project carefully and to study about the underlying technologies for having a better understanding of the possibilities and limits of the engine.
B
11
S
2
Posts: 213
Reputation: 1,266

Post » Tue Feb 03, 2015 4:11 pm

Beaverlicious wrote:Every now and then you need to bring something entirely new or you´ll get fuc**** by the market. Imagine Apple would improve their iPhones all the time, instead of bringing out a new version every now and then. Nobody would buy an iphone 3SSS.

Throwing out a new software will definitely give them a flood of sales by us, the current userbase, as well as a hype for new ones, cause of the exitement a new engine release will cause.

Never forget that it´s not always about the current users and a community near working....sometimes it´s about marketing and money.

PS: This shouldn´t sound like Ash and Tom being cruel business vamps^^ It´s just that there is so much more in leading a company than just the product!


If Apple released a Phone that would crash every 3 call, so you would have to restart it, and didn't care to fix it, and just released new Phones instead, Apple wouldn't survive long. So ofc Apple should keep releasing new ones, but if they want to maintain the customers loyalty and a good brand, they need to fix any problems that there phones might have, before just releasing new ones.

Personally I don't care about what reasons they have for making a new version, that's up to them. But to me the main reason why C2 is so popular is because of the ease of use. That part of C2 is in my opinion almost spot on, compared to other products out there. So what is needed to really put C2 apart from the rest, is that its does what its suppose to better than any other product out there. Here im not talking about, image editor and stuff like that, but the core of what makes it possible for people to make any type of 2D game. And in that sense C2 is not really doing what I think it should, some of the other products have some really nice features as well, that are not in C2, and C2 have some that are not in those. So the main issue i think, is the quality and functionality of those features, rather than the total amount.

But to me Scirra would be better of, if they plan to release a new version, to stop adding new features and instead fix those that have already been added and is not working correctly. That way the current users wont feel like they are left with a broken C2, and are aware that Scirra is not going to add new features to it, but instead want to focus on a new version. That way they are a lot more secure that they maintain the loyalty of there current user base. And its a lot cheaper to maintain that, than having to get new customers to replace them.
B
44
S
11
G
2
Posts: 1,182
Reputation: 6,848

Post » Tue Feb 03, 2015 5:26 pm

@nimos100
Of course regular bugfixes are important, I never said something different. Every company should do it and most do it already of course. Scirra as well....for about 4 years now, since C2 was first released in 2011... half a decade ago. There is just a time, where you have to throw out something new and fresh, even your old system works.
Image
Check out our start-up and configure your own helmet in true 3D.
B
44
S
12
G
11
Posts: 1,154
Reputation: 10,063

Post » Tue Feb 03, 2015 8:32 pm

I'm not anti-C3. I hope it will have many improvements over C2. My point is that right now, I'm making my first game with C2 and I hope to finish it in the near future with C2. I'm not spending much time thinking about C3 yet. I'll leave that to the ones of you who actually know what hell is going on. :)
Image
B
20
S
4
Posts: 382
Reputation: 2,994

Post » Tue Feb 03, 2015 8:47 pm

C3 will be backwards compatible with C2. I dont understand why people are against the idea of other platforms being supported by the editor :lol:
That equals more sales = more developers.
Last edited by blurymind on Tue Feb 03, 2015 9:28 pm, edited 1 time in total.
B
40
S
15
G
4
Posts: 426
Reputation: 5,870

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: Yahoo [Bot] and 3 guests