Why each sound is listed 3 times

Discussion and feedback on Construct 2

Post » Wed Aug 21, 2013 1:59 pm

@ashley Is there a reason why an imported sound is listed three times, each with a different extention? Any imported sounds will have all three types anyway. Am I correct?

Wouldn't it make more sense to have the root name of the sound only. This way if a sound is not used it can be deleted or renamed once. Maybe a sound container?

I'm asking because I play/create sounds a lot and look for ones that fit. So I'm constantly replacing sounds.

Also, it would be great to right click on a sound and "replace sound with...' similar to replacing images in the animation editor.

My thoughts at the moment after going through a series of sounds.

B
31
S
6
G
4
Posts: 160
Reputation: 6,003

Post » Wed Aug 21, 2013 8:56 pm

For clarity's sake, I understand the need for three different sound formats. My concern is more on keeping the projects list cleaner and less confusing.

Currently, to delete a sound file, each common named sound file (.wav, .ogg and .m4a with same filename) has to be deleted one at a time. There's no way to multiselect them to delete.

It would be nice to have a single sound name representative of all three formats.

Hopefully that makes clearer sense.
B
31
S
6
G
4
Posts: 160
Reputation: 6,003

Post » Thu Aug 22, 2013 12:29 am

[QUOTE=bon4ire] @ashley Is there a reason why an imported sound is listed three times, each with a different extention? Any imported sounds will have all three types anyway. Am I correct?

Wouldn't it make more sense to have the root name of the sound only. This way if a sound is not used it can be deleted or renamed once. Maybe a sound container?

I'm asking because I play/create sounds a lot and look for ones that fit. So I'm constantly replacing sounds.

Also, it would be great to right click on a sound and "replace sound with...' similar to replacing images in the animation editor.

My thoughts at the moment after going through a series of sounds.

[/QUOTE]

I would like the "Replace sound with..." action too.
B
33
S
7
G
8
Posts: 312
Reputation: 8,528

Post » Thu Aug 22, 2013 12:54 am

Can't you just delete them from the final export folder?
Sorting the folder by file type should make it even simpler.
Image ImageImage
B
169
S
50
G
173
Posts: 8,313
Reputation: 110,270

Post » Thu Aug 22, 2013 4:40 am

[QUOTE=newt] Can't you just delete them from the final export folder?
Sorting the folder by file type should make it even simpler.[/QUOTE]

I like to work from .capx since it's nice and tidy.

Tried your suggestion, but it didn't work. I saved the capx file as a project folder, found and deleted the audio file and it's variants.

Now when I open the .caproj I get a Construct 2 check failure.

Also tried renaming the .capx to .zip and delete the audio files that way. Renamed back to .capx after deletion but get the same error when trying to open.

B
31
S
6
G
4
Posts: 160
Reputation: 6,003

Post » Thu Aug 22, 2013 5:31 am

Well that wont work you have to get into the xml and edit it, but see the part where I said final export?
Image ImageImage
B
169
S
50
G
173
Posts: 8,313
Reputation: 110,270

Post » Thu Aug 22, 2013 5:37 am

True.

I guess I'm used to my video editing ways where I can select a file and replace. C2 seems almost there. You can do that with the images but not with sound. Would rather stay within the project rather than go outside as a solution.
B
31
S
6
G
4
Posts: 160
Reputation: 6,003

Post » Thu Aug 22, 2013 5:52 am

Yeah that's uh..not a good workaround, and is unfortunately the answer every single time this is asked.
Image
B
243
S
30
G
13
Posts: 1,787
Reputation: 18,770

Post » Thu Aug 22, 2013 8:53 am

I think you can be fairly sure something else is on the massive todo list.
Image ImageImage
B
169
S
50
G
173
Posts: 8,313
Reputation: 110,270

Post » Thu Aug 22, 2013 5:24 pm

A work around I'm using is utilizing the "Play (by name)" action instead of using "Play". Of course using this method the sound filenames must be typed in exactly.

Unlike the "Play" action, the "Play (by name)" action preserves the event sheet. "Play" will remove event sheet entries if the sound is deleted in the projects list.

With the workaround I can delete a sound and its formats in the projects list and re-import the new one.

Still would be nice to have a simple replace.
B
31
S
6
G
4
Posts: 160
Reputation: 6,003

Next

Return to Construct 2 General

Who is online

Users browsing this forum: Apollo14 and 15 guests