[QUOTE=Ashley] A built in 'else' condition has been on the todo list for a while, it's just got a low priority because it's easy to work around (copy the event and invert it) and the implementation is actually quite tricky (it must use the exact opposite picked objects from the previous event).[/QUOTE]
Hmm... I kind of liked it the way CC worked, where the else event simply ran if the event above it didn't run, and it didn't affect the picking. With that, I could do things like check if no objects met the criteria of the event above it easily, and modify the picking of the else manually with conditions rather than have it be automatic.