Why HTML5, and the future of exporters

Discussion and feedback on Construct 2

Post » Fri Feb 10, 2012 11:47 pm

No, it is not. It's a fad and we ae years until this is feasible/viable.

This cloud storm will pass.
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Post » Fri Feb 10, 2012 11:51 pm

Because browser games still miss that "desktop feeling". Don't ask me to explain what the feeling would be. And second: Browser games tend to have less immersion than desktop games, you get distracted too easily. This can be mitigated when browsers get full support for fullscreen games. I personally want to see only the game and nothing more. (The exception being Social Games, but i hate hate hate social games so...) It's more a matter of presentation. Web Apps still lack the feeling of desktop apps. There's still a way to go. Not only that but like a said it's still very hard to make a really decent web app with html5/css3Kiyoshi2012-02-11 00:00:24
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Post » Fri Feb 10, 2012 11:53 pm

@eyeliner I wouldn't call it a fad but yeah it's not ready yet. Far from that. It's a time of transition and revolution so of course everything is a terrible mess. *Things will never be how they were, and surely won't be how they are now* So people that follow the current carefully will win , those that don't will fade and die. Simple.Kiyoshi2012-02-10 23:56:22
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Post » Fri Feb 10, 2012 11:55 pm

I have to agree with Ashley at some point in time in the future somebody will have an HTML 5 to exe program.

Personally, that job is too hard to do for a 2 man team.
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Post » Fri Feb 10, 2012 11:59 pm

@mammoth That's why when the time is right Ashley should focus on making the EDK so that we can help him reach all platforms. If by then WebGL get's universally accepted and with great performance we'll have much less work.
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Post » Sat Feb 11, 2012 12:04 am

I don't think js is going anywhere:

http://blog.chromium.org/2012/02/future-of-javascript-take-peek-today.html
(http://wiki.ecmascript.org/doku.php?id=harmony:proposals)
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Post » Sat Feb 11, 2012 12:37 am

Yeah that's the new version of JS. It appears to be much better than the current. Let's wait (long wait) and see.
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Post » Sat Feb 11, 2012 12:45 am

@Kiyoshi: Fullscreen support is in FF10 and also available in Chrome (in its beta I think).
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Post » Sat Feb 11, 2012 12:53 am

Thanks. I know. But is it already perfect ? I only tested a NaCL game and it worked perfectly. Don't know about other cases.
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Post » Sat Feb 11, 2012 1:13 am

@Kiyoshi: with FF10, try to set youtube to html5 mode, and test fullscreen on any video.
Is that fullscreen enough for perfect ? ;)
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