I have also coded games in several languages, and surprise, the only one I actually finished has been made in c2.
This is what makes me really angry, I tried all game makers on the market and construct is a masterpiece, easy, intuitive and fast, and I can't accept that such a marvellous tools will be relegated only to prototyping for the opinable (at least in my opinion) choice to support just html5.
I understand that this is a two man operation, but you are really sitting on a goldmine, you could charge 150$ a year for a iOS and the same for an android exporter like your competition is doing and you would sell it like bread. Now is the time where everybody wants to be on the appstore and not on kongregate and I think you should really consider riding the wave..[/QUOTE]
HTML5 definitely have it's place and in a few years might become where Flash games are now. Still...Flash games are a fraction of the monetizing possibilities.
Why just support HTML5 when you can support HTML5, Flash, Android, iOS ?
I understand that this is a big task, but Stencyl is also only 1 or 2 people team. I would seriously prefer to use Construct 2 but I cannot if i can't get my game properly to iOS and Android as well as HTML5.
This is the only thing that keeps me from embracing Construct 2 as a end to end solution. Using different tools to get this done negates the ease of use of Construct and the value for money proposition. I too wont mind paying an extra fee per exporter "plugin" - MMF2 and Stencyl has followed the route.
I also don't want to sound like an @$$, but I think it's better to say it and might hopefully get this features than just keep quiet and go away. I really do love Construct 2 - it's fantastic as an editor. Just a bit limited in export option.
Anyway at the risk of flogging a dying horse...
I also respect Scirra's right NOT to do this and ride bet on HTML5 only.