Why i liked the Construct 3 news

Post » Wed Feb 01, 2017 3:35 pm

@hmmg +1
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Post » Wed Feb 01, 2017 4:11 pm

@rozpustelnik , dude VISTA is one of the biggest fail of Windows , update to Windows 7 , or Windows 10

@helena I hope that they plan a Monthly subscription

@rozpustelnik I am 100% with what you said
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Post » Wed Feb 01, 2017 5:17 pm

For me, there is no problem paying $99/year, since I use Scirra products heavely and C2 games is my source of income. Actually is very cheap for people with my perfil. But can be expensive for the ones that only would use C3 sporadically.

For example. Adobe Illustrator cost $239/year and its very expensive for me, since I would use it only aprox. 3x per month. So I have to use free alternatives.

Its difficult for Scirra to attend all users perfils, but I think they have to focus on the pro users. They need the most powerful engine as possible and are willing to pay for it.
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Post » Wed Feb 01, 2017 5:23 pm

Besides I thought it should be possible to be able to work on construct 3 for free (after subscription) and test it.. (without any kind of limits) But have to subscribe to actually make the exported version for upload.
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Post » Wed Feb 01, 2017 6:49 pm

For me the announcement was just poorly timed. Get us excited with screenshots and video first, then drop the technical and pricing details. =)

I like the browser option for a couple reasons: portability and upgrades. I like that web apps are just updated when I open them. I understand that this comes with risks in game development, but I dislike manually updating things. =)

It's also great to know that I can log in on pretty much any computer and just get to work.
Visit me at EgoAnt.com
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Post » Wed Feb 01, 2017 7:59 pm

I'm also fine with the pricing. It's very reasonable for such an engine. But we'll yet to see the feature announcements.
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Post » Wed Feb 01, 2017 10:29 pm

hmmg wrote:Hey guys , i have been looking at all of your reactions on Construct 3 news , and guys all you are talking about is 99$/Year and the Offline mode .

Well 99$/year I find that pretty perfect , it's 8$/Month , it's almost the cost of a Kebab in Paris , i don't really see where is the problem with that , and I am a still a student and i have no extra support .
About the offline mode , as a developer I know that HTML5 has good Offline features which can allow the App to work in offline mode and you can go where ever you want to.

What i liked the most is that , it does have a cloud side , that's good , it means :

- Cloud-Compilation or Cloud-Export
- Projects production can be more easy
- Projects collaboration can be more easy too
- Good versioning of your projects
- No worries about your computer and it's data getting erased or stolen
- etc....


finally don't judge a book by its cover , don't Jude a full application by it's 5 new news

Let's wait and test , and test again and as a community we can give them the support and ideas to make Construct 3 a perfect product to use



I agree with you, I doubt we can meet the exceptations from the experiences of C2.
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Post » Thu Feb 02, 2017 3:50 am

helena wrote:Besides I thought it should be possible to be able to work on construct 3 for free (after subscription) and test it.. (without any kind of limits) But have to subscribe to actually make the exported version for upload.


The problem with your suggestion is people would just use Construct free to build full games as many as possible and pay one time to export. Or people will just buy one Construct license and use it merely to export many games created with Free versions. It's not profitable to Scirra.
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Post » Thu Feb 02, 2017 5:11 am

for me the main problem is the exporter options... There are different web app that you can make your app and export (search on the web) and it works because the export works, but you can't make advance stuff like in construct2... and you have to pay with a subscription....

now, I think the most users are worried because with construct2, they had a lot of problem to export (different bugs, performance problem...etc) everything depends by third party plugin... so, if we paid 100$ a year, do will have the same problem? I mean, you pay for using a software, but if the exporter depends by the third party doesn't make any sense to me...with construct2, you paid once, and you wait for the update, wait for the third to solve the problem... but you paid once...the software is in your computer... what if you paid and when is the time to export there are different problem? that doesn't make any sense to me...

so, I think they find a good way, because if construct3 will have the same problem, nobody will pay for something that doesn't work really well where there are similar web app already here that doing similar stuff...

so, I'm pretty sure Ashley solved this, just let's see, I'm pretty sure everything will works better than before... nobody will make a new software for make a big mistake and lost costumers, maybe it was better if the first news was something like a video or show some new feature for make more hype, let's see, I can't wait to use construct3!!!
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Post » Thu Feb 02, 2017 11:51 am

My problem with C3 is that, from what we know so far, it's a web version of C2 with an 8$ a month subscription.
If C3 could make games in 3d or something that genuinely could not be done in C2 with a remote desktop app then it would at least have a purpose...

Also, for me there are no benefits right now to C3, in fact there are only disadvantages. I have a laptop so I don't need the web thing for "portability" with less convenience and I hate cloud.
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