Why is Stencyl doing better?

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Post » Tue Apr 24, 2012 6:10 pm

HTML5 is still a bit of a work in progress... but I anticipate by the end of the year we'll have all platforms covered really well by just HTML5 alone. In the long run, this is a much better solution than trying to support/maintain different codebases.
Scirra Founder
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Post » Wed Apr 25, 2012 6:01 am

[QUOTE=Trevor10]... As far as online programming goes - I hate it! All those ridiculous, subtle cross-browser differences[/QUOTE]
But that's (part of) the appeal of C2 - it handles all those subtle (and not-so-subtle) browser differences for you in a totally transparent way.
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Post » Wed Apr 25, 2012 6:33 am

@Velojet That's exactly why I like C2 so much. I would never have the patients to write a JS game engine myself... well, maybe if I was determined to become the living dead .
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Post » Sat Apr 28, 2012 5:50 am

the only reason I can see it doing better is because its pushing mobile development harder than web. Thats the current fad right now.
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Post » Sat Jun 09, 2012 10:45 am

<IMHO>

Stecyl LOOKS more polished to me (even with all this mess in UI, i mean polished graphics);
It runs on wide range of platforms;
It WILL support HTML5 in the future (well, as said officially);
The game creating process seems more fluent, instead of Scirra's.

The difference between Construct 2 and Stency is that Stencyl gives community what they demand right now (step-by-step in every direction), while Construct is growing in one direction (with huge step), then in another (another huge step).

But I love Construct for better UI, for "no Flash" reason, for pricing system (though I dont want it to be cheap, cause there's no subscription, so no community growing - no money for devs).

</IMHO>
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Post » Sat Jun 09, 2012 11:31 am

Most game dev's i know loves construct and construct 2.The only gripe they have with this app is that it's an event driven app and that it does not support such a wide range off stuff.
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Post » Sat Jun 09, 2012 3:39 pm

The only advantage is that they're going full native, along with html5. And that's a great advantage imo. Html5 is not there yet and it appears it'll take a while to beat native if ever. Even with stuff like CocoonJS. It makes me sad every time i reopen Construct Classic and compare it with C2. C2 is doing great and all but still....Kiyoshi2012-06-09 15:41:41
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Post » Fri Feb 21, 2014 2:14 pm

Hi,

I dig up this topic just to say, I hesitate a lot between Stencyl and C2.
For sure C2 is easier to use, while Stencyl is a bit more complex. Stencyl uses Haxe and can compile natively on several platforms.

The fact is that to go on mobile, or in FGL or on Armor Games, Flash still the best option in this start of 2014.
I have a few apps done with AS3 or Haxe on my old iPhone 3GS than run smoothly than HTML5 games actually.
In the browser on PC, HTML5 could be better (becoz of WebGL better support).

Anyway, I'm not sure it is worth trying to tell wich one do better, as it's a matter of choice and personnal preference. And quality of work :) When you go to big projects, it could be a big mess anyway.

Look at games like "Papers please" coded in Haxe (OpenFL ex-NME) or CoinOp story coded with C2, the two are very well done.

For now, the ease of C2 and the nice preview in browser make it a very good start, at least for beginners.
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Post » Sat Feb 22, 2014 12:29 am

I just checked and v3.0 is out (6 months late....)! So, I'm going to give it a try - but before I do I'm betting that the C2 editor is still 100x better. However, it's a pity that mobile phones are not directly supported by C2 and probably never will be. I've been in denial about it for a while now.

Personally I wish that C2 had been optimized to render directly for iOS and android, rather than for html5 - everyone owns a mobile and everyone plays games on their mobiles (ie a huge market) - NOT everyone visits Steam/Kong etc and plays games on their PC. A missed opportunity I fear...
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Post » Sat Feb 22, 2014 1:05 am

Hi Colludium,
The launch of Stencyl V3 was the reason of my post here, in fact :)

I don't know if we could think of "everyone has a mobile" and so on because there are multiple ways to play : browser, desktop, mobile, consoles. Steam/Kong/AG/NG etc. and the mobile stores reflects all these. Up to you to target each, and for sure HTML5 is not (yet) ready for all these platform (especialy mobile I agree with you).

In the other hand, there are projects based on HTML5 for the desktop and the future, do you know this : https://turbulenz.com/ ? I played Polycraft and Denki Words, this is a nice platform to play + community.

If C2 could target the Flash platform via Haxe/OpenFL like Stencyl do it would be great but that means rewrite all in Haxe ^^
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