I did have some interest in trying out the new Stencyl and had been waiting a LONG time for it to come out. Mainly interested in it since it now has the OpenFL/Haxe backend , which potentially should give it excellent performance. However after just trying the new demo, I have totally lost interest!
Try opening up the basic platformer (2 sprites and one level) and compile it to a Windows .exe. It takes forever for such a simple game. Imagine trying to create a game and the continual waits every time you need to test your game. It would drive me nuts. And to compound this, having a subscription fee is ludicrous for a lone developer. Bad enough Adobe having only a subscription scheme, but for a one-man-band? Add to that, the Scratch "inspired" visual scripting and I have been turned off forever. C2 runs rings around this if you are after a visual coding approach.
Which is a good thing, since I have my hands full with projects in C2 , GMS and currently learning the new Godot Engine (which I was going to start a thread here about, as no one seems to have mentioned it here yet). Too many engines often lead to too many choices...you need to pick your weapons and stick to them