why is this happening?

For questions about using Classic.

Post » Tue Mar 24, 2009 1:02 am

I'm using a simple soft circle sprite with the magnify effect.
it's supposed to look like this:

when I applied motion to it, it started looking like this:


sometimes when it bounces at just the right angle it'll go back to normal for a second, but usually not
the strange thing is when I cloned the sprite, the clone looks right all the time
these are two exe's with the glitchy and non glitchy versions
the capfile is set to nonglitch, to make it glitch, set the blackholeinner to "invisible on start", and uncheck the same box on blackholeouter to make it visible

[u:2s4w97z7]GLITCHY EXE[/u:2s4w97z7]
[u:2s4w97z7]NONGLITCHY EXE[/u:2s4w97z7]
[u:2s4w97z7]CAPFILE[/u:2s4w97z7]

EDIT: UPDATE: the nonglitchy clone was set to
always - "position to object" to the glitchy one, and it looked fine
if I directly apply the same motion (the ball behavior) to it, it gets the same glitchy effect. I guess the workaround would be to always use an invisible sprite to control the motion. but is there a reason this happens, or is it just a glitch?
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Post » Tue Mar 24, 2009 1:42 am

I can't reproduce the glitchy picture in the .cap you sent. Have you got your latest video card drivers?

I doubt the way you set an object's position in the events is the source of the problem. It'll be how the rendering is done that causes the glitch.
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Post » Tue Mar 24, 2009 3:17 am

can you try this one ashley?
it's already set up to glitch
[u:tx79ynrp]link[/u:tx79ynrp]
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Post » Tue Mar 24, 2009 3:19 am

I get the same thing.



Edit:
It only happens when the sprite is rotated at an angle. I tried 8 Direction on it, and it only distorts when moving diagonally.

Selecting "No Rotation" fixes it.
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Post » Tue Mar 24, 2009 6:09 am

thanks dead
still doesn't really make sense though
but I can work with it
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