Why moving objects are blurred with behavior "bullet" ?

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Post » Sun Mar 16, 2014 9:57 pm

Hello, (excuse my english)

Why moving objects are blurred with behavior "bullet" ?

I try to make a little game but moving objects are blurred.
it hurts the eyes, why?

this is an option in construct ? this is html 5 ? this is the browser (chrome) ?

here is the link : http://www.lapetitehistoiredusoir.com/test/index.html

Thanks.
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Post » Sun Mar 16, 2014 9:59 pm

No blur here, must be your PC/monitor.
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Post » Sun Mar 16, 2014 10:07 pm

I even tried with js cocoon on a phone and it is blurred.
the image of moving objects is not perfect as blurred.
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Post » Sun Mar 16, 2014 10:12 pm

Not all screens are equal in quality, horizontal movement blur is a sign of a slow screen, greater than 5ms response times. Mine is 2ms.
Newer phones are very good, IPS screens are typically 5ms so they don't blur.

Try this and tell me if it blurs on your phone (LOTS of bullet objects): https://play.google.com/store/apps/deta ... free&hl=en

Because its sharp on my tablet (Asus TF700) and phone (HTC OneX, Samsung S4).
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Post » Sun Mar 16, 2014 10:37 pm

with Firewall puzzle shooter objects are not blurred.
it may be the speed of my objects I think it is not perfect.

you create games with construct and cocoon (prenium ? or simple ? ) ? the 3 games flappy sp... ninja...?
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Post » Mon Mar 17, 2014 12:13 am

Construct 2 definitely does not blur moving sprites, but they might appear very slightly softer due to floating-point positioning with linear sampling. Pixel rounding or point sampling would fix that.
Scirra Founder
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Post » Mon Mar 17, 2014 2:19 am

chrislechat wrote:with Firewall puzzle shooter objects are not blurred.
it may be the speed of my objects I think it is not perfect.

you create games with construct and cocoon (prenium ? or simple ? ) ? the 3 games flappy sp... ninja...?


All my games are with Construct 2. Flappy and Firewall are via CocoonJS (simple) since they are both smaller games, which CJS works great for. Ninja is a huge RPG so CocoonJS would fall on its face, but Intel XDK is great for huge games (but currently without Ads/Store). I don't have the blur issue you seem to have, and when I try your test, I don't have blur either.

So its probably the display on your device/pc.
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Post » Mon Mar 17, 2014 7:51 am

Point linear and pixel rounding are options on window of project ?
Thanks.

For silverforce what resolution you use for project firewall puzzle shooter it is very pretty.
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Post » Mon Mar 17, 2014 8:29 am

chrislechat wrote:Point linear and pixel rounding are options on window of project ?
Thanks.

For silverforce what resolution you use for project firewall puzzle shooter it is very pretty.


The option is under Sampling in the main project properties, Linear is by default and its what I use. You don't need to change it to Point unless you are making a pixel art game.

Firewall is 800 x 480 only, low res.
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Post » Mon Mar 17, 2014 8:46 am

I had this problem, its actually not a problem, its the monitor you use, on my Android phone it was crystal clear but on my laptop it was blurry.
Image Stoorn Memory Puzzle
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