It's the same issue with the device as well. So what should be the ideal window size i should i be using to make it fit ? Also status bar is occupying the height but why X is scaled down ? Is it because Y scaled down the corresponding is scaled down in X as well ?
Yes, resizing one axis resizes the other automatically.
The problem is that there is no ideal screen resolution. Even if you find a way to get rid of the status bar completely, there's the issue of the iphone 5 as well, and other devices if you decide to get it on android or web browsers. I get around all the screen resolution variances by using fullscreen scale and designing the game with extra content off the sides for various screen ratios, but it's not a simple task programming the ui to adjust automatically to accommodate them seamlessly. I'm actually still learning how to do it properly myself. :/Arima2012-11-21 09:07:15
It's because the area under the top bar has a different aspect ratio to the whole screen. You'll have the same problem running in a browser and on different iOS devices like the iPhone 5 where the aspect ratios are all different.
Try using 'Scale' instead of 'Letterbox scale' and making sure all your artwork looks OK with a range of different aspect ratios.