Why not OpenGL?

New releases and general discussions.

Post » Fri Apr 04, 2008 4:48 pm

Hi. I've just found informations about your project, but I'm not fully happy about that it itsn't portable - eg. I think it would be based on OpenGL, not DirectX, and do not use the Visual C++...
As I can see, it's an Open Source, Free (as a freedom) aplication, so It would be cool if it would support the free systems...
It might be an advantage over the Multimedia Fusion, for example, but as I can see, it's based on Microsoft ideas... I know, I know that the free-systems users is the very low percentage, but It would be a full-valor Open Source...

Why haven't you done it that way?
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Post » Fri Apr 04, 2008 4:50 pm

DirectX is free as i presume so whats the problem? *looks at mac* hmmmm... like they say "We can run windows!" xDDD
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Post » Fri Apr 04, 2008 6:24 pm

Well, OpenGL is more free than DirectX in a sense... It's an open standard, whereas DirectX isn't so much...

It would be much easier to port OpenGL to linux, Mac, and some mobile devices...


But as Construct is open source, someone could eventually do it...
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Post » Fri Apr 04, 2008 6:27 pm

Maybe Ashley will make OpenGL version after 1.0 (but its highly unlikely)
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Post » Fri Apr 04, 2008 6:28 pm

One of the biggest misconceptions about open-source is that is an embodiment of freedom. While OpenGL is great, so is DirectX, and like Doppel points out neither of them are costing you any of your freedoms, financially or otherwise. When it comes down to it, it remains the freewill and choices of the developers to use whatever they want.

The fact that the free countries of the world can manage both open- and closed-sourced in the same market with each providing honest competition to the other is a testament to the wonders of this latest generation. Your argument here is entirely wrapped around your hatred for Microsoft - a poor and porous resolve at best.
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Post » Fri Apr 04, 2008 6:45 pm

[quote="AlexJ":3me1mpe8]As I can see, it's an Open Source, Free (as a freedom) aplication, so It would be cool if it would support the free systems...[/quote:3me1mpe8]

You should have stuck with this argument rather than go all :evil: MICRO$OFT :evil:

Portability would be nice. There's already been some discussion about it. I suggest searching the forums...
Moderator
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Post » Fri Apr 04, 2008 7:58 pm

It's open source... start looking for someone to consider it while Ashley does directx.
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Post » Sat Apr 05, 2008 12:17 am

OpenGL runtime is an idea for the future, but... yeah, Linux and all that is a tiny proportion of users, and I've always been a Windows user... so I'm not going to hurry in to any open platform stuff :P
Scirra Founder
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Post » Sat Apr 05, 2008 12:22 am

you can use directX on linux.

if youre a linux user you know about wine. although its not exactly 100% stable, its out there.
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Post » Sun Apr 06, 2008 1:50 pm

Yep, all linux users should... Especially since in many cases, Wine offers better performance in Windows Apps than Windows itself does...


(it's partially due to the fact that Windows has release deadlines, and Wine doesn't)
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