Why saves on Android have big size?

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Post » Thu Jun 30, 2016 2:44 pm

Hi all!
@Ashley

In my game i use system action - "Save", when player finished level. On all static and another objects i add "No save" behavior. On PC after every save created BAC* and another files and their size ~ +40kb every save game. But when i test my game on android device - i see in app explorer ~ +1MB to game data - every save game. Eventually the size of the stored files get up to 35MB and more game is not saved.

Why is this happening and how to reduce the size of the android saves?
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Post » Thu Jun 30, 2016 8:30 pm

Android uses exactly the same code as all the other platforms, so I don't know any technical reason this would be the case, other than your game works differently and requires more data on Android because of your own changes, or the measurements you are looking at are inaccurate.
Scirra Founder
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Post » Fri Jul 01, 2016 9:01 am

Thank you for answer @Ashley ! I decided to give up Save&Load and now saved my variabels and array in Local Storage. Now saves no larger than 1 kb on PC and on mobiles.
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