Why the game goes very slow

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  • In the pc with chrome the movements of my game go well, but play it from my smartphone not goes well.

    Please test this game: http://www.paraguapp.com/spacecavern.html

  • Because PC has how many gigs ram and cpu is how much.

    Now your phone has how many mb ram and cpu is how much?

    Welcome to cross platform/device gaming and the constant headache that comes with it

    Sidenote: nice little game, great detail, looks great.

  • In the pc with chrome the movements of my game go well, but play it from my smartphone not goes well.

    Please test this game: http://www.paraguapp.com/spacecavern.html

    I saw that the assets of your game are pretty big, for exemple oscuro is 1400 x 1050, I think you should reduce it's size in the image editor, then scale it up in the layout view, since it is a gradient, the loss should not be noticeable too much

    Also sprite7 is too big, you should separate it in multiple smaller objects

    Star could maybe be smaller

    bg1 bg2 and bg3 also take some space

    creditos could be remplaced with a Spritefont/9-patch combination but that is not the culprit I think

    Explosion1 is too detailed I think

    Particles is 250x250, I think it is too much (it is empty too?)

    Sprite 4 could be smaller maybe?

    I think all of this is your principal issue right there (might not be the only one though)

  • Thank you, guys! I'm gonna follow your recommendations.

    I'm glad you like the game, Dutoit. My idea is to enhance the graphics and publishing to Android

    Thanks for the detailed suggestions, Aphrodite!

  • Good paragua game.

    Regards from your neighbor from Argentina

  • The game is very cool too bad it didnt worked out on mobile

  • Gracias Katzin!

    Thanks mrnannings! This game will come out in mobile version sooner or later, initially with 6 levels and in 3 languages. I have yet to work on the graphics and optimization.

  • Performance can be related to two problems.

    A. poor graphical optimization(ie images too large)

    B. poor code. Often I find that most mobile performance problems is poor code.

    here is a suggestion. Unlink the layout from the event sheet. Run the layout. if your FPS jumps really high. Then your code needs work.

  • Thank you jayderyu!

    Something strikes me: I optimize photographic images in jpg, but when you export the Construct 2 saved in png format. In addition, it also exports the images that are not used in the project.

    Note: The game I tried it with a Samsung Galaxy Mini 2, a low-end smartphone.

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  • Thank you jayderyu!

    Something strikes me: I optimize photographic images in jpg, but when you export the Construct 2 saved in png format. In addition, it also exports the images that are not used in the project.

    Note: The game I tried it with a Samsung Galaxy Mini 2, a low-end smartphone.

    C2 will convert them to png upon export, to prevent that, you have to open C2's image editor, and to change the export format there (I don't have C2 right now so I can't tell exactly where it is)

    Also some old phone and others can(will) have difficulties to run html5 games

  • Doesn't matter how you get the images into Construct 2, they're treated the same once they're in. It's how you export the images when exporting from Construct 2.

  • I made some improvements to the graphics, but in Firefox run very slow.

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