Why we all should love Construct and worship its developers

Chat about anything not covered in these forums, but keep it civil!

Post » Sat May 01, 2010 2:41 pm

Found this on MSDN, had a loughing fit and then started thinking about those who created 2D development kits on top of DirectX and what it means to us...

Thank you Ashley, David, Rich and whoever I forgot!

Sad but true: This is the source code for creating a so called "simple" Direct2D application...
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Post » Sat May 01, 2010 2:59 pm

Ouch... That is surely a sad amount of code for the end result. I think I'd prefer SDL or some other framework for something like that. ;)

Anyway, dev appreciation is surely in order for a great project such as this one. Thanks to core devs especially, and also to those who have pitched in plugins and fixes and such. :)
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Post » Sat May 01, 2010 3:38 pm

That's Direct2D (based on DX10/DX11) - Construct draws with Direct3D 9, which is even more code...
Scirra Founder
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Post » Sat May 01, 2010 4:05 pm

makes me sad...i couldn't understand a thing after the header file inclusion step. :(
I've been learning C++ for nearly 7-8 months in school but still have no idea how to get graphics on screen, and looking at amount of code makes me more demotivated.

I really appreciate the developers for spending lots of time and effort on this. I wish I could help with this project but looking at my amount of knowledge and learning speed, it would take me forever to understand the source code.

Hope you can get more volunteers soon. :)
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Post » Sun May 02, 2010 4:03 am

[quote="Ashley":5zk17bma]That's Direct2D (based on DX10/DX11) - Construct draws with Direct3D 9, which is even more code...[/quote:5zk17bma]
How hard would it be to move to Direct X 11?
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Post » Sun May 02, 2010 6:52 am

I thought it was stated that Construct 2 would use Open GL?
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Post » Sun May 02, 2010 2:30 pm

[quote="AfterShock":28myz68h][quote="Ashley":28myz68h]That's Direct2D (based on DX10/DX11) - Construct draws with Direct3D 9, which is even more code...[/quote:28myz68h]
How hard would it be to move to Direct X 11?[/quote:28myz68h]
Most people do not have DirectX 11 graphics cards. Also, they do not have DirectX 10 or 11 for Windows XP.

Note: It is possible to run DirectX 10 on XP, but it isn't official or supported.
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Post » Sun May 02, 2010 2:59 pm

[quote="Mipey":1swtrwzi]I thought it was stated that Construct 2 would use Open GL?[/quote:1swtrwzi]
Yes, I read that too. In this Post.

Well, I really like like Construct and I'm happy that someone did a drag-n-drop interface for games that is free, unlike MMF2. It's really not worth to pay 50$ for a program, that I'm not allowed to sell and you still see some things from MMF2. Only Developer that is overpriced is possible. Oh and not Hardware Acceleration (now it exists but...). I would so like to donate, but well~ *coughparentscough*. :mrgreen:
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Post » Thu May 06, 2010 3:35 am

Construct is a great program. It should be taught in Universities. The fact that it's free and works as well as it does should make it a no-brainer because schools wouldn't have to pay any licensing fees. Also, Construct Is deep enough and allows for so many types of games, that there appears to be few real limits except for the imaginations of the people who create with it.

I've been writing in C# since the beginning and as much as I enjoy it, the bottom line is with the way technologies have advanced there is simply no need for 2D game creation to be so difficult and require so much writing just to get something to move a pixel to the right or left. That's why Construct is so valuable, it cuts through all of that, and it makes prototyping a breeze which can't be said for other programs or writing in C. If Construct had an XNA runtime, I wouldn't even touch the XNA framework again... I'd be building my games in Construct, exclusively.
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Post » Thu May 06, 2010 5:07 am

I agree with Raymond Hooks completely.
Construct is brilliant.
As far as the university idea, writing C++ plugins for Construct would be a logical graduation from caps.

Also, I have to say, with the more extensible nature Ashley discussed in another thread, I think Construct 2 will significantly change the indie game landscape. Being able to create Custom runtimes for different platforms with the ease and power of Construct is an amazing possibility. If there were 5 community members who made 1 runtime each, and released them to the community, you could theoretically export a single cap to Android, iPhone, DS, PC, Mac, XNA, and Flash. To me, that's just mind-boggling.
Spriter Dev
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